using System.Collections.Generic; using SGModule.ConfigLoader; namespace BallKingdomCrush { [ConfigKey("rewardNum")] public class RewardNum { public int id; public float[] ch_1; public float[] ch_2; public float[] ch_3; public float[] nor_1; public float[] nor_2; public float[] nor_3; public float rv_1; public float rv_2; public float rv_3; public int[] Boost_1; public int[] Boost_2; public int[] Boost_3; public int[] weight_1; public int[] weight_2; public int[] weight_3; } [ConfigKey("Paidgift")] public class Paidgift { public int Paid_type; public float Paid_price; public float Paid_price2; public int coins_quantity; public int[] props_quantity; } }