ball 项目提交
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using UObject = UnityEngine.Object;
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namespace BallKingdomCrush
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{
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public static class GeneralKit
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{
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#region Engine
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public static T Instantiate<T>(T original) where T : UObject
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{
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T obj = UObject.Instantiate(original);
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return obj;
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}
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public static void Destroy(UObject obj)
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{
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if (obj)
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{
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UObject.Destroy(obj);
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}
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}
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#endregion
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}
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}
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