ball 项目提交
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using System;
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using System.Collections.Generic;
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namespace BallKingdomCrush
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{
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public class TaskSequence
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{
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public Action onFinish;
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private List<TaskProcedure> taskList;
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private bool isCancel = false;
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public int Count => taskList.Count;
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public TaskSequence Add(Action<TaskProcedure> taskFunc)
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{
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TaskProcedure task = new TaskProcedure();
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task.taskSequence = this;
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task.onTaskFunc = taskFunc;
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taskList.Add(task);
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return this;
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}
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public TaskSequence Add(bool result, Action<TaskProcedure> trueTaskFunc)
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{
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if (!result) return this;
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return Add(trueTaskFunc);
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}
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public TaskSequence Run()
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{
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if (isCancel)
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return null;
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for (int i = 0; i < taskList.Count - 1; i++)
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{
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int index = i;
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int nextIndex = index + 1;
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taskList[index].onComplete = () => taskList[nextIndex].onTaskFunc(taskList[nextIndex]);
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}
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if (taskList.Count > 0)
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{
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taskList[taskList.Count - 1].onComplete = onFinish;
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taskList[0].onTaskFunc(taskList[0]);
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}
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return this;
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}
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public TaskSequence Clear()
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{
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onFinish = null;
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if (taskList != null)
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{
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foreach (TaskProcedure task in taskList)
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{
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task?.Dispose();
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}
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taskList.Clear();
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}
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else
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{
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taskList = new List<TaskProcedure>();
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}
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return this;
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}
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}
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public class TaskProcedure
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{
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public TaskSequence taskSequence;
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public Action<TaskProcedure> onTaskFunc;
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public Action onComplete;
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public void InvokeComplete()
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{
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if (onComplete != null)
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{
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onComplete();
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}
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}
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public void Dispose()
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{
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taskSequence = null;
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onTaskFunc = null;
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onComplete = null;
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}
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}
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}
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