ball 项目提交

This commit is contained in:
2026-04-20 12:06:34 +08:00
parent 4331ebba60
commit 99145facbd
6052 changed files with 576445 additions and 0 deletions
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using System;
using Newtonsoft.Json;
public static class SerializeUtil
{
static SerializeUtil()
{
JsonConvert.DefaultSettings = new Func<JsonSerializerSettings>(() => { return DefaultUseJsonSettings; });
}
private static JsonSerializerSettings DefaultUseJsonSettings = new JsonSerializerSettings
{
Formatting = Formatting.None,
DateFormatHandling = DateFormatHandling.MicrosoftDateFormat,
DateFormatString = "yyyy/MM/dd hh:mm:ss",
};
private static JsonSerializerSettings JsonIndentedSettings = new JsonSerializerSettings
{
Formatting = Formatting.Indented,
DateFormatHandling = DateFormatHandling.MicrosoftDateFormat,
DateFormatString = "yyyy/MM/dd hh:mm:ss",
};
public static string ToJson(object obj)
{
return JsonConvert.SerializeObject(obj, DefaultUseJsonSettings);
}
public static string ToJsonIndented(object obj)
{
return JsonConvert.SerializeObject(obj, JsonIndentedSettings);
}
public static string ToJson(object obj, Type type)
{
return JsonConvert.SerializeObject(obj, type, DefaultUseJsonSettings);
}
public static string ToJson<T>(object obj)
{
return ToJson(obj, typeof(T));
}
public static T ToObject<T>(string json)
{
return JsonConvert.DeserializeObject<T>(json);
}
}
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@@ -0,0 +1,91 @@
using System;
using System.Collections.Generic;
namespace BallKingdomCrush
{
public class TaskSequence
{
public Action onFinish;
private List<TaskProcedure> taskList;
private bool isCancel = false;
public int Count => taskList.Count;
public TaskSequence Add(Action<TaskProcedure> taskFunc)
{
TaskProcedure task = new TaskProcedure();
task.taskSequence = this;
task.onTaskFunc = taskFunc;
taskList.Add(task);
return this;
}
public TaskSequence Add(bool result, Action<TaskProcedure> trueTaskFunc)
{
if (!result) return this;
return Add(trueTaskFunc);
}
public TaskSequence Run()
{
if (isCancel)
return null;
for (int i = 0; i < taskList.Count - 1; i++)
{
int index = i;
int nextIndex = index + 1;
taskList[index].onComplete = () => taskList[nextIndex].onTaskFunc(taskList[nextIndex]);
}
if (taskList.Count > 0)
{
taskList[taskList.Count - 1].onComplete = onFinish;
taskList[0].onTaskFunc(taskList[0]);
}
return this;
}
public TaskSequence Clear()
{
onFinish = null;
if (taskList != null)
{
foreach (TaskProcedure task in taskList)
{
task?.Dispose();
}
taskList.Clear();
}
else
{
taskList = new List<TaskProcedure>();
}
return this;
}
}
public class TaskProcedure
{
public TaskSequence taskSequence;
public Action<TaskProcedure> onTaskFunc;
public Action onComplete;
public void InvokeComplete()
{
if (onComplete != null)
{
onComplete();
}
}
public void Dispose()
{
taskSequence = null;
onTaskFunc = null;
onComplete = null;
}
}
}
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@@ -0,0 +1,78 @@
using System;
using System.Linq;
using UnityEngine;
using System.Collections.Generic;
namespace BallKingdomCrush
{
public class EasyTimer : MonoBehaviour
{
private Dictionary<Action, float> mIntervalDic = new();
private List<Action> triggers = new();
[SerializeField] private string timerName;
private TimerTimeType type = TimerTimeType.Null;
public void SetTimer(string name, TimerTimeType type)
{
this.timerName = name + "_" + type;
this.type = type;
}
private float GetTime()
{
return type switch
{
TimerTimeType.Time => Time.time,
TimerTimeType.UnscaledTime => Time.unscaledTime,
TimerTimeType.RealtimeSinceStartup => Time.realtimeSinceStartup,
_ => 0
};
}
private void Update()
{
if (mIntervalDic.Count > 0)
{
triggers.Clear();
foreach (var keyValue in mIntervalDic.Where(keyValue => keyValue.Value <= GetTime()))
{
triggers.Add(keyValue.Key);
}
foreach (var func in triggers)
{
mIntervalDic.Remove(func);
func();
}
}
}
public void AddTimer(float interval, Action func)
{
if (null != func)
{
if (interval <= 0)
{
func();
return;
}
mIntervalDic[func] = GetTime() + interval;
}
}
public void ClearAll()
{
mIntervalDic.Clear();
triggers.Clear();
}
private void OnDestroy()
{
ClearAll();
mIntervalDic = null;
triggers = null;
}
}
}
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@@ -0,0 +1,157 @@
using System;
using System.Linq;
using UnityEngine;
using System.Collections.Generic;
namespace BallKingdomCrush
{
public class NormalTimer : MonoBehaviour
{
private class TimerTask
{
private NormalTimer mNormalTimer;
private string name;
private TimerMode mode;
private float startTime;
private float duration;
private bool isBreak = false;
private float breakStart;
private float breakDuration = 0;
private Action timerEvent;
private Action<object[]> timerArgsEvent;
private object[] args = null;
public float TimeLeft => Mathf.Max(0f, duration - (mNormalTimer.GetTime() - startTime) + breakDuration);
public void Run()
{
if (isBreak)
{
return;
}
if (TimeLeft > 0f)
{
return;
}
if (mode == TimerMode.Normal)
{
mNormalTimer.RemoveTimer(name);
}
else
{
startTime = mNormalTimer.GetTime();
breakDuration = 0;
}
timerEvent?.Invoke();
timerArgsEvent?.Invoke(args);
}
public static implicit operator bool(TimerTask timerTask)
{
return null != timerTask;
}
}
private enum TimerMode
{
Normal,
Repeat,
}
private Dictionary<string, TimerTask> addTimerList = new();
private Dictionary<string, TimerTask> timerList = new();
private List<string> destroyTimerList = new();
[SerializeField] private string timerName;
private TimerTimeType type = TimerTimeType.Null;
public void SetTimer(string name, TimerTimeType type)
{
timerName = name + "_" + type;
this.type = type;
}
private float GetTime()
{
return type switch
{
TimerTimeType.Time => Time.time,
TimerTimeType.UnscaledTime => Time.unscaledTime,
TimerTimeType.RealtimeSinceStartup => Time.realtimeSinceStartup,
_ => 0
};
}
private void Update()
{
if (destroyTimerList.Count > 0)
{
foreach (var i in destroyTimerList)
{
timerList.Remove(i);
}
destroyTimerList.Clear();
}
if (addTimerList.Count > 0)
{
foreach (var i in addTimerList.Where(i => i.Value != null))
{
timerList[i.Key] = i.Value;
}
addTimerList.Clear();
}
if (timerList.Count > 0)
{
foreach (var timer in timerList.Values)
{
if (timer == null)
{
return;
}
timer.Run();
}
}
}
public bool RemoveTimer(string key)
{
if (!timerList.ContainsKey(key))
{
return false;
}
if (!destroyTimerList.Contains(key))
{
destroyTimerList.Add(key);
}
return true;
}
public void ClearAll()
{
addTimerList.Clear();
timerList.Clear();
destroyTimerList.Clear();
}
private void OnDestroy()
{
ClearAll();
addTimerList = null;
timerList = null;
destroyTimerList = null;
}
}
}
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@@ -0,0 +1,175 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace BallKingdomCrush
{
public class TimerTask
{
private Timer timer;
public int repeatCount;
public float interval;
private Action<TimerTask> onCallBack;
public object[] args;
public float time;
public bool isActive = true;
public bool isFrameUpdate = false;
public TimerTask(Timer timer, float interval, Action<TimerTask> onCallBack, params object[] args)
{
this.timer = timer;
repeatCount = 1;
this.interval = interval;
this.onCallBack = onCallBack;
this.args = args;
time = timer.GetTriggerTime(interval);
}
public TimerTask(Timer timer, int repeatCount, float interval, Action<TimerTask> onCallBack,
params object[] args)
{
this.timer = timer;
this.repeatCount = repeatCount;
this.interval = interval;
this.onCallBack = onCallBack;
this.args = args;
time = timer.GetTriggerTime(interval);
}
public TimerTask(Timer timer, Action<TimerTask> onCallBack, params object[] args)
{
this.timer = timer;
this.onCallBack = onCallBack;
this.args = args;
}
public void CallFunc()
{
onCallBack?.Invoke(this);
}
public static implicit operator bool(TimerTask timerTask)
{
return null != timerTask;
}
}
public class Timer : MonoBehaviour
{
public const int INFINITE_LOOP = -1;
private List<TimerTask> timerTaskList = new();
private List<TimerTask> timerTaskTriggers = new();
[SerializeField] private string timerName;
private TimerTimeType type = TimerTimeType.Null;
public void SetTimer(string name, TimerTimeType type)
{
this.timerName = name + "_" + type;
this.type = type;
}
private float GetTime()
{
return type switch
{
TimerTimeType.Time => Time.time,
TimerTimeType.UnscaledTime => Time.unscaledTime,
TimerTimeType.RealtimeSinceStartup => Time.realtimeSinceStartup,
_ => 0
};
}
private void Update()
{
if (timerTaskList.Count > 0)
{
timerTaskTriggers.Clear();
foreach (var timerTask in timerTaskList.Where(timerTask => timerTask.isActive))
{
if (timerTask.isFrameUpdate)
{
timerTaskTriggers.Add(timerTask);
}
else
{
if (timerTask.time <= GetTime())
{
timerTaskTriggers.Add(timerTask);
}
}
}
foreach (var triggerTimerTask in timerTaskTriggers)
{
if (triggerTimerTask.repeatCount != INFINITE_LOOP)
{
triggerTimerTask.repeatCount--;
}
if (triggerTimerTask.repeatCount == 0)
{
timerTaskList.Remove(triggerTimerTask);
}
else
{
if (!triggerTimerTask.isFrameUpdate)
{
triggerTimerTask.time = GetTriggerTime(triggerTimerTask.interval);
}
}
triggerTimerTask.CallFunc();
}
}
}
public TimerTask AddLoopTimer(float interval, Action<TimerTask> onCallBack, params object[] args)
{
var timeTask = new TimerTask(this, INFINITE_LOOP, interval, onCallBack, args);
AddTimer(timeTask);
return timeTask;
}
public void AddTimer(TimerTask timerTask)
{
if (null != timerTask)
{
if (!timerTask.isFrameUpdate)
{
if (timerTask.interval <= 0)
{
timerTask.CallFunc();
return;
}
}
timerTaskList.Add(timerTask);
}
}
public void ClearAll()
{
timerTaskList.Clear();
timerTaskTriggers.Clear();
}
public float GetTriggerTime(float interval)
{
return GetTime() + interval;
}
private void OnDestroy()
{
ClearAll();
timerTaskList = null;
timerTaskTriggers = null;
}
}
}
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@@ -0,0 +1,57 @@
namespace BallKingdomCrush
{
public static class TimerHelper
{
private static string name = "TimerHelper";
#region Time
private static EasyTimer sEasyTimer;
private static Timer _Timer;
private static NormalTimer sNormalTimer;
public static EasyTimer mEasy
{
get
{
if (sEasyTimer == null)
{
sEasyTimer = TimerIManager.Instance.CreateSimpleTimer(name, TimerTimeType.Time);
}
return sEasyTimer;
}
}
#endregion
#region UnscaledTime
private static EasyTimer sUnscaledEasyTimer;
private static Timer _UnscaledTimer;
private static NormalTimer sUnscaledNormalTimer;
public static Timer UnscaleGeneral
{
get
{
if (_UnscaledTimer == null)
{
_UnscaledTimer = TimerIManager.Instance.CreateTimer(name, TimerTimeType.UnscaledTime);
}
return _UnscaledTimer;
}
}
#endregion
#region RealtimeSinceStartup
private static EasyTimer sRealEasyTimer;
private static Timer _RealTimer;
private static NormalTimer sRealNormalTimer;
#endregion
}
}
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@@ -0,0 +1,102 @@
using UnityEngine;
namespace BallKingdomCrush
{
public class UnitConvertUtil
{
public static string[] UnitSuffixs =
{
"", "K", "M", "B", "T", "aa", "ab", "ac", "ad", "ae", "af", "ag", "ah", "ai", "aj ", "ak", "al", "am", "an",
"ao", "ap", "aq", "ar", "as", "at", "au", "av", "aw", "ax", "ay", "az", "ba", "bb", "bc", "bd", "be", "bf",
"bg", "bh", "bi", "bj", "bk", "bl", "bm", "bn", "bo", "bp", "bq", "br", "bs", "bt", "bu", "bv", "bw", "bx",
"by", "bz", "ca", "cb", "cc", "cd", "ce", "cf", "cg", "ch", "ci", "cj", "ck", "cl", "cm", "cn", "co", "cp",
"cq", "cr", "cs", "ct", "cu", "cv", "cw", "cx", "cy", "da", "db", "dc", "dd", "de", "df", "dg", "dh", "di",
"dj", "dk", "dl", "dm", "dn", "do", "dp", "dq", "dr", "ds", "dt", "du", "dv", "dw", "dx", "dy"
};
public static string ConvertIntUnitStr(double value)
{
int count = GetDigitNumber(value);
int unitNum = 0;
while (count > 3)
{
count -= 3;
value /= 1000;
unitNum++;
}
return (int)value + UnitSuffixs[unitNum];
}
public static int GetDigitNumber(double value)
{
int count = 0;
while (value > 1)
{
count++;
value = value / 10;
}
return count;
}
public static string ConvertUnit(int value)
{
int unit = GetDigitNumber(value);
if (unit > 0)
{
unit--;
}
int unitIdx = 0;
if (unit >= 6)
{
unitIdx = (int)Mathf.Ceil(unit / 3) - 1;
}
unitIdx = Mathf.Min(unitIdx, UnitSuffixs.Length - 1);
float baseNum = Mathf.Pow(10, unitIdx * 3);
string numToShow = Mathf.Ceil(value / baseNum).ToString();
string numToShowString = string.Empty;
int j = 0;
for (int i = numToShow.Length - 1; i >= 0; i--)
{
j++;
numToShowString = numToShow[i] + numToShowString;
if (i != 0 && j % 3 == 0)
{
numToShowString = "," + numToShowString;
}
}
return numToShowString + UnitSuffixs[unitIdx];
}
public static string ConvertNoDecimalUnit(double value, string symbol = ".")
{
int count = GetDigitNumber(value);
int unitNum = 0;
while (count > 7)
{
count -= 3;
value /= 1000;
unitNum++;
}
string valueStr = value.ToString("f0");
string unitStr = UnitSuffixs[unitNum];
for (int i = 0; i < (valueStr.Length - 1) / 3; i++)
{
int index = valueStr.Length % 3 + i * ((valueStr.Length - 1) / 3) + i;
valueStr = valueStr.Insert(index, symbol);
}
if (valueStr.StartsWith(symbol))
valueStr = valueStr.Remove(0, 1);
return valueStr + unitStr;
}
}
}
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