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namespace BallKingdomCrush
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{
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using System;
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using UnityEngine;
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public class Throttle
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{
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private float _lastTime;
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private readonly float _interval;
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public Throttle(float intervalSeconds)
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{
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_interval = intervalSeconds;
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_lastTime = -intervalSeconds; // 确保一开始就能执行
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}
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/// <summary>
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/// 节流调用:在时间窗口内只执行一次
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/// </summary>
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public void Execute(Action action)
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{
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if (Time.time - _lastTime >= _interval)
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{
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_lastTime = Time.time;
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action?.Invoke();
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}
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}
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}
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}
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