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using System;
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using System.Collections.Generic;
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namespace BallKingdomCrush
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{
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public class ObjectPool<T> where T : new()
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{
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private Stack<T> m_Stack = new();
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private Action<T> m_ActionOnNew;
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private Action<T> m_ActionOnGet;
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private Action<T> m_ActionOnRelease;
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public int CountAll { get; private set; }
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public ObjectPool()
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{
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}
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public ObjectPool(Action<T> actionOnGet, Action<T> actionOnRelease)
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{
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m_ActionOnGet = actionOnGet;
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m_ActionOnRelease = actionOnRelease;
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}
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public T Get()
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{
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T element;
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if (m_Stack.Count == 0)
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{
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element = new T();
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CountAll++;
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if (m_ActionOnNew != null)
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{
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m_ActionOnNew(element);
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}
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}
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else
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{
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element = m_Stack.Pop();
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}
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if (m_ActionOnGet != null)
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m_ActionOnGet(element);
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return element;
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}
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public void Release(T element)
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{
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if (m_ActionOnRelease != null)
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{
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m_ActionOnRelease(element);
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}
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m_Stack.Push(element);
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}
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public void Dispose()
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{
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m_Stack.Clear();
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m_Stack = null;
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m_ActionOnNew = null;
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m_ActionOnGet = null;
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m_ActionOnRelease = null;
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}
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}
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}
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