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// using FGUI.A000_common;
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using System;
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using System.Collections.Generic;
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using FairyGUI;
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using FGUI.ZM_Sign_06;
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using Spine.Unity;
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using UnityEngine;
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namespace BallKingdomCrush
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{
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public class SignInViewUI : BaseUI
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{
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private SignInViewUICtrl ctrl;
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private SignInViewModel model;
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private List<SignDailyReward> signModel;
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private FGUI.ZM_Sign_06.com_sign_in ui;
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private List<GComponent> signBtnList = new List<GComponent>();
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public SignInViewUI(SignInViewUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.SignInViewUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "ZM_Sign_06";
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uiInfo.assetName = "com_sign_in";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = true;
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uiInfo.isNeedCloseAnim = true;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnClose()
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{
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closeCallback?.Invoke();
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GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot);
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GameHelper.showGameUI = true;
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.ZM_Sign_06.com_sign_in;
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}
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protected override void OnOpenBefore(object args)
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{
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signBtnList.Add(ui.day1);
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signBtnList.Add(ui.day2);
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signBtnList.Add(ui.day3);
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signBtnList.Add(ui.day4);
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signBtnList.Add(ui.day5);
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signBtnList.Add(ui.day6);
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signBtnList.Add(ui.day7);
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signModel = ConfigSystem.GetConfig<SignDailyReward>();
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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var signList = signModel;
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Debug.Log($"signList.Count:{signList.Count}");
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ui.btn_get.grayed = true;
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ui.btn_get.SetClick(() => { });
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for (int i = 0; i < signList.Count; i++)
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{
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if (i < 7)
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{
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RefreshView(signBtnList[i], signList[i], i);
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}
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}
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ui.close.SetClick(CtrlCloseUI);
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}
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private void RefreshView(GComponent btnSign, SignDailyReward reward, int index)
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{
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if (index != 6)
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{
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btn_sign btnSign_new = btnSign as btn_sign;
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btnSign_new.reward_num.text = reward.quantity[0] + "";
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SkeletonAnimation sk = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign_new.fx_parent, Fx_Type.fx_signin, ref closeCallback);
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sk.state.SetAnimation(0, "small", true);
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// sk.SetActive(false);
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var signDays = DataMgr.SignState.Value.Count;
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var isToday = true;
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if (signDays > 0)
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isToday = GameHelper.InToday(DataMgr.SignState.Value[signDays - 1], 0, true);
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if (index < signDays)
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{
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btnSign_new.status.selectedIndex = btn_sign.Status_reward;
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}
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else if (index == signDays)
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{
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if (signDays > 0 && isToday)
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{
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btnSign_new.status.selectedIndex = btn_sign.Status_unreward;
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}
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else
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{
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// sk.SetActive(true);
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// sk.state.SetAnimation(0, "signin1_6", true);
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btnSign_new.isCloseClickAnim = true;
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// btnSign.status.selectedIndex = btn_sign.State_today;
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btnSign_new.line.visible = true;
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btnSign.SetClick(() =>
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{
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var startPos = GameHelper.GetUICenterPosition(btnSign);
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btnSign_new.status.selectedIndex = btn_sign.Status_reward;
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btnSign.onClick.Clear();
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btnSign.touchable = false;
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// sk.SetActive(false);
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btnSign_new.line.visible = false;
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GetSignInReward(reward, startPos, btnSign_new);
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});
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ui.btn_get.grayed = false;
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ui.btn_get.SetClick(() =>
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{
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var startPos = GameHelper.GetUICenterPosition(btnSign);
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btnSign_new.status.selectedIndex = btn_sign.Status_reward;
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btnSign.onClick.Clear();
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btnSign.touchable = false;
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// sk.SetActive(false);
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btnSign_new.line.visible = false;
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GetSignInReward(reward, startPos, btnSign_new);
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ui.btn_get.grayed = true;
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ui.btn_get.SetClick(() => { });
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});
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}
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}
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else
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{
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btnSign_new.status.selectedIndex = btn_sign.Status_unreward;
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}
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}
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else
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{
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var btnSign_new = btnSign as btn_sign7;
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btnSign_new.reward_num.text = reward.quantity[0] + "";
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SkeletonAnimation sk = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign_new.fx_parent, Fx_Type.fx_signin, ref closeCallback);
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sk.state.SetAnimation(0, "big", true);
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var signDays = DataMgr.SignState.Value.Count;
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var isToday = true;
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if (signDays > 0)
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isToday = GameHelper.InToday(DataMgr.SignState.Value[signDays - 1], 0, true);
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if (index < signDays)
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{
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btnSign_new.status.selectedIndex = btn_sign.Status_reward;
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}
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else if (index == signDays)
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{
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if (signDays > 0 && isToday)
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{
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btnSign_new.status.selectedIndex = btn_sign.Status_unreward;
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}
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else
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{
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// sk.SetActive(true);
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// sk.state.SetAnimation(0, "signin1_6", true);
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btnSign_new.isCloseClickAnim = true;
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// btnSign.status.selectedIndex = btn_sign.State_today;
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btnSign_new.line.visible = true;
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btnSign.SetClick(() =>
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{
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var startPos = GameHelper.GetUICenterPosition(btnSign);
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btnSign_new.status.selectedIndex = btn_sign.Status_reward;
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btnSign.onClick.Clear();
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btnSign.touchable = false;
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// sk.SetActive(false);
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btnSign_new.line.visible = false;
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GetSignInReward(reward, startPos, btnSign_new);
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});
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ui.btn_get.grayed = false;
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ui.btn_get.SetClick(() =>
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{
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var startPos = GameHelper.GetUICenterPosition(btnSign);
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btnSign_new.status.selectedIndex = btn_sign.Status_reward;
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btnSign.onClick.Clear();
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btnSign.touchable = false;
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// sk.SetActive(false);
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btnSign_new.line.visible = false;
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GetSignInReward(reward, startPos, btnSign_new);
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ui.btn_get.grayed = true;
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ui.btn_get.SetClick(() => { });
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});
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}
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}
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else
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{
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btnSign_new.status.selectedIndex = btn_sign.Status_unreward;
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}
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}
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}
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private Action closeCallback;
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private void GetSignInReward(SignDailyReward vo, Vector2 startPos, GButton btnDay)
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{
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var rewardModel = new RewardData();
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for (var i = 0; i < vo.item1.Length; i++)
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{
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var rewardData = new RewardSingleData(101, vo.quantity[i], RewardOrigin.SignIn)
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{
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startPosition = startPos,
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endPosition = new Vector2(ui.point.x, ui.point.y)
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};
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rewardModel.AddReward(rewardData);
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}
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if (vo.is_com_reward)
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rewardModel.displayType = RewardDisplayType.RewardFly | RewardDisplayType.Dialog |
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RewardDisplayType.ValueChange;
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else
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rewardModel.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
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if (vo.is_double) rewardModel.condition = RewardCondition.None;
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rewardModel.AddCompleted(isSuccess =>
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{
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if (isSuccess)
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{
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DataMgr.SignState.Value.Add(GameHelper.GetNowTime());
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DataMgr.SignState.Save();
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InitView();
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btnDay.onClick.Clear();
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AudioManager.Instance.PlayDynamicEffect(AudioConst.DailyBonusCollect);
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// 用来刷新todo界面的一些信息,如红点等
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// GameDispatcher.Instance.Dispatch(GameMsg.UpdateTodoView);
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// CtrlCloseUI();
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}
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});
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GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardModel);
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// ui.visible = false;
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}
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}
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}
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