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@@ -0,0 +1,42 @@
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namespace BallKingdomCrush
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{
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public class ChoosePropCtrl : BaseCtrl
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{
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public static ChoosePropCtrl Instance { get; private set; }
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private ChoosePropModel model;
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#region 生命周期
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protected override void OnInit()
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{
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Instance = this;
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//model = ModuleManager.Instance..GetModel(ModelConst.ChoosePropModel) as ChoosePropModel;
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}
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protected override void OnDispose()
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{
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Instance = null;
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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protected override void AddServerListener()
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{
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}
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protected override void RemoveServerListener()
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{
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 30f4147b6a9f34f8a98d5bbc0a788e6d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,43 @@
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namespace BallKingdomCrush
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{
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public class ChoosePropModel : BaseModel
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{
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnDispose()
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{
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}
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// protected override void OnReset()
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// {
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// }
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// #endregion
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// #region 读取数据
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// protected override void OnReadData()
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// {
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// }
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// #endregion
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// #region 本地存储
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// protected override void WriteLocalStorage()
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// {
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// }
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 24f4458949b044bf5ad0e021638528e0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,193 @@
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using FairyGUI;
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using IgnoreOPS;
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using UnityEngine;
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namespace BallKingdomCrush
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{
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public class ChoosePropUI : BaseUI
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{
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private ChoosePropUICtrl ctrl;
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private ChoosePropModel model;
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private FGUI.ZM_Prop_09.com_choose ui;
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public ChoosePropUI(ChoosePropUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.ChoosePropUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "ZM_Prop_09";
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uiInfo.assetName = "com_choose";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.ChoosePropModel) as ChoosePropModel;
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.ZM_Prop_09.com_choose;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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// Debug.Log(GameHelper.GetLevelstate());
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int state = GameHelper.GetLevelstate();
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int need_gold = ConfigSystem.GetCommonConf().RevivalCoins;
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ui.btn_gold_buy.GetChild("text_gold").text = GameHelper.Get101Str(need_gold);
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initProp(state);
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ui.btn_thanks.SetClick(() =>
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{
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float[] ch_array = GameHelper.GetRewardValue(2);
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var temp = new SuccessData();
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temp.IsWin = false;
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temp.ch_number = ch_array[0];
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temp.IsLevelSuccess = true;
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temp.IsH5Reward = false;
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temp.boost_array = GameHelper.GetRewardBoost(2);
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temp.level = GameHelper.GetLevel();
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewEndUI_Open, temp);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close);
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});
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ui.btn_close.SetClick(() =>
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{
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float[] ch_array = GameHelper.GetRewardValue(2);
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var temp = new SuccessData();
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temp.IsWin = false;
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temp.ch_number = ch_array[0];
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temp.IsLevelSuccess = true;
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temp.IsH5Reward = false;
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temp.boost_array = GameHelper.GetRewardBoost(2);
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temp.level = GameHelper.GetLevel();
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewEndUI_Open, temp);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close);
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});
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}
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private void initProp(int state)
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{
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int need_gold = ConfigSystem.GetCommonConf().RevivalCoins;
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if (state == 3)
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{
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ui.state.selectedIndex = ui._State_all_;
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ui.btn_ad.SetClick(() =>
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{
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GameHelper.ShowVideoAd("reward_lobby", isSuccess =>
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{
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if (isSuccess)
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{
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GameHelper.SetLevelstate(1);
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GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close);
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}
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});
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});
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ui.btn_gold_buy.SetClick(() =>
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{
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if (GameHelper.CheckGoldNumber(need_gold))
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{
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GameHelper.AddGoldNumber(-need_gold);
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GameHelper.SetLevelstate(2);
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GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true);
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close);
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}
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else
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{
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GameHelper.ShowTips("no_enough_gold", true);
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}
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});
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}
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else if (state == 2)
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{
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ui.state.selectedIndex = ui._State_ad;
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ui.btn_ad.SetClick(() =>
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{
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GameHelper.ShowVideoAd("reward_lobby", isSuccess =>
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{
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if (isSuccess)
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{
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GameHelper.SetLevelstate(0);
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GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close);
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}
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});
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});
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}
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else if (state == 1)
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{
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ui.state.selectedIndex = ui._State_gold;
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ui.btn_gold_buy.SetClick(() =>
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{
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if (GameHelper.CheckGoldNumber(need_gold))
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{
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GameHelper.AddGoldNumber(-need_gold);
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GameHelper.SetLevelstate(0);
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GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true);
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close);
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}
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else
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{
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GameHelper.ShowTips("no_enough_gold", true);
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}
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});
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 05d11be9302224ba99cc14d10974266f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,71 @@
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namespace BallKingdomCrush
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{
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public class ChoosePropUICtrl : BaseUICtrl
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{
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private ChoosePropUI ui;
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private ChoosePropModel model;
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private uint openUIMsg = UICtrlMsg.ChoosePropUI_Open;
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private uint closeUIMsg = UICtrlMsg.ChoosePropUI_Close;
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.ChoosePropModel) as ChoosePropModel;
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}
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protected override void OnDispose()
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{
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}
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public override void OpenUI(object args = null)
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{
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if (ui == null)
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{
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ui = new ChoosePropUI(this);
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ui.Open(args);
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}
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}
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public override void CloseUI(object args = null)
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{
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if (ui != null && !ui.isClose)
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{
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ui.Close();
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}
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ui = null;
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}
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#endregion
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#region 消息
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public override uint GetOpenUIMsg(string uiName)
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{
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return openUIMsg;
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}
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public override uint GetCloseUIMsg(string uiName)
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{
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return closeUIMsg;
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}
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protected override void AddListener()
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{
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uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
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}
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protected override void RemoveListener()
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{
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uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
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}
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protected override void AddServerListener()
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{
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}
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protected override void RemoveServerListener()
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{
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}
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#endregion
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}
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}
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||||
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
guid: d012c092edd6c41a2bbbed3c72ca2bfe
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
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||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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