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using System;
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using UnityEngine;
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public static class MemoryManager
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{
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private static long nextCleanTime = 600; // 每 600 秒检查一次
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private static long timeConfig;
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public static void StartMemoryMonitor(int checkInterval = 600)
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{
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#if !UNITY_EDITOR
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timeConfig = checkInterval;
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SetTime();
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#endif
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}
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private static void SetTime()
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{
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nextCleanTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds() + timeConfig * 60;
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}
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public static void CleanMemoryMonitor()
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{
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if (DateTimeOffset.UtcNow.ToUnixTimeSeconds() > nextCleanTime)
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{
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SetTime();
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// Resources.UnloadUnusedAssets();
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//
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// GC.Collect(); // 强制 GC,注意可能造成短暂卡顿
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Debug.Log("[MemoryManager] 内存清理完成");
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}
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}
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}
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