ball 项目提交
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using UnityEngine;
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namespace BallKingdomCrush
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{
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public static class GameObjectExtend
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{
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public static void SetParent(this GameObject gameObject, GameObject parentGo, bool worldPositionStays = false)
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{
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if (parentGo)
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{
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gameObject.transform.SetParent(parentGo.transform, worldPositionStays);
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}
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}
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public static void SetLayer(this GameObject gameObject, string layerName)
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{
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Transform[] transArr = gameObject.transform.GetComponentsInChildren<Transform>();
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for (int i = 0; i < transArr.Length; i++)
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{
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transArr[i].gameObject.layer = LayerMask.NameToLayer(layerName);
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}
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}
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}
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}
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