ball 项目提交
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using UnityEngine;
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namespace BallKingdomCrush
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{
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public static class VectorConst
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{
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public static Vector3 One = Vector3.one;
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public static Vector3 PPUOne = One * AppConst.PixelsPerUnit;
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public static Vector3 Half = new(0.5f, 0.5f, 0.5f);
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}
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}
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