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using UnityEngine;
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namespace BallKingdomCrush
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{
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public static class LayerMaskConst
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{
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public const string Default_Name = "Default";
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public const string UI_Name = "UI";
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public readonly static int Default = LayerMask.NameToLayer(Default_Name);
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public readonly static int UI = LayerMask.NameToLayer(UI_Name);
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}
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}
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