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#if UNITY_EDITOR || UNITY_IOS
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using UnityEngine;
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namespace NativeGalleryNamespace
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{
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public class NGMediaSaveCallbackiOS : MonoBehaviour
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{
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private static NGMediaSaveCallbackiOS instance;
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private NativeGallery.MediaSaveCallback callback;
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public static void Initialize( NativeGallery.MediaSaveCallback callback )
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{
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if( instance == null )
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{
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instance = new GameObject( "NGMediaSaveCallbackiOS" ).AddComponent<NGMediaSaveCallbackiOS>();
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DontDestroyOnLoad( instance.gameObject );
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}
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else if( instance.callback != null )
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instance.callback( false, null );
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instance.callback = callback;
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}
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[UnityEngine.Scripting.Preserve]
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public void OnMediaSaveCompleted( string message )
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{
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NativeGallery.MediaSaveCallback _callback = callback;
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callback = null;
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if( _callback != null )
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_callback( true, null );
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}
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[UnityEngine.Scripting.Preserve]
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public void OnMediaSaveFailed( string error )
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{
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NativeGallery.MediaSaveCallback _callback = callback;
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callback = null;
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if( _callback != null )
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_callback( false, null );
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}
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}
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}
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#endif
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