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#if UNITY_EDITOR || UNITY_IOS
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using UnityEngine;
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namespace NativeGalleryNamespace
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{
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public class NGMediaReceiveCallbackiOS : MonoBehaviour
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{
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private static NGMediaReceiveCallbackiOS instance;
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private NativeGallery.MediaPickCallback callback;
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private NativeGallery.MediaPickMultipleCallback callbackMultiple;
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private float nextBusyCheckTime;
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public static bool IsBusy { get; private set; }
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[System.Runtime.InteropServices.DllImport( "__Internal" )]
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private static extern int _NativeGallery_IsMediaPickerBusy();
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public static void Initialize( NativeGallery.MediaPickCallback callback, NativeGallery.MediaPickMultipleCallback callbackMultiple )
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{
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if( IsBusy )
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return;
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if( instance == null )
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{
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instance = new GameObject( "NGMediaReceiveCallbackiOS" ).AddComponent<NGMediaReceiveCallbackiOS>();
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DontDestroyOnLoad( instance.gameObject );
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}
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instance.callback = callback;
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instance.callbackMultiple = callbackMultiple;
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instance.nextBusyCheckTime = Time.realtimeSinceStartup + 1f;
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IsBusy = true;
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}
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private void Update()
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{
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if( IsBusy )
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{
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if( Time.realtimeSinceStartup >= nextBusyCheckTime )
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{
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nextBusyCheckTime = Time.realtimeSinceStartup + 1f;
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if( _NativeGallery_IsMediaPickerBusy() == 0 )
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{
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IsBusy = false;
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NativeGallery.MediaPickCallback _callback = callback;
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callback = null;
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NativeGallery.MediaPickMultipleCallback _callbackMultiple = callbackMultiple;
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callbackMultiple = null;
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if( _callback != null )
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_callback( null );
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if( _callbackMultiple != null )
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_callbackMultiple( null );
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}
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}
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}
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}
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[UnityEngine.Scripting.Preserve]
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public void OnMediaReceived( string path )
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{
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IsBusy = false;
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if( string.IsNullOrEmpty( path ) )
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path = null;
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NativeGallery.MediaPickCallback _callback = callback;
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callback = null;
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if( _callback != null )
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_callback( path );
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}
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[UnityEngine.Scripting.Preserve]
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public void OnMultipleMediaReceived( string paths )
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{
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IsBusy = false;
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string[] _paths = SplitPaths( paths );
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if( _paths != null && _paths.Length == 0 )
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_paths = null;
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NativeGallery.MediaPickMultipleCallback _callbackMultiple = callbackMultiple;
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callbackMultiple = null;
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if( _callbackMultiple != null )
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_callbackMultiple( _paths );
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}
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private string[] SplitPaths( string paths )
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{
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string[] result = null;
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if( !string.IsNullOrEmpty( paths ) )
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{
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string[] pathsSplit = paths.Split( '>' );
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int validPathCount = 0;
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for( int i = 0; i < pathsSplit.Length; i++ )
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{
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if( !string.IsNullOrEmpty( pathsSplit[i] ) )
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validPathCount++;
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}
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if( validPathCount == 0 )
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pathsSplit = new string[0];
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else if( validPathCount != pathsSplit.Length )
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{
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string[] validPaths = new string[validPathCount];
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for( int i = 0, j = 0; i < pathsSplit.Length; i++ )
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{
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if( !string.IsNullOrEmpty( pathsSplit[i] ) )
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validPaths[j++] = pathsSplit[i];
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}
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pathsSplit = validPaths;
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}
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result = pathsSplit;
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}
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return result;
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}
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}
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}
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#endif
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