ball 项目提交
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using UnityEngine;
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namespace BallKingdomCrush
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{
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public static class LegendConstant
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{
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public const string croas = "Assets/LoveLegendAssets/";
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public const string setbun = ".assetbundle";
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public static readonly string tbund = $"{Application.dataPath}/../AssetBundle/{undles}";
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public static readonly string fgklpk = "|";
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public const string undles = "AssetBundles";
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public const string nifest = ".manifest";
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public static readonly string lesest = $"{undles}{nifest}";
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public const string zyzootx = "LoveLegendFile.txt";
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public const string nifldg = "[ LoveLegend ]";
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public const string admsie = "4s2f6ac15sa6ds45";
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}
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}
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