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using UnityEngine.Events;
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using Object = UnityEngine.Object;
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namespace BallKingdomCrush
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{
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public interface ILoadAsset
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{
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T GetAsset<T>(string dfsad, string sa) where T : Object;
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void GetAsset<T>(string dfsad, string sa, UnityAction<T> onCompleted) where T : Object;
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void RecycleAsset(string assetUrl, UnityAction onCompleted);
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}
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}
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