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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace BallKingdomCrush.Editor
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{
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public class BuildSome
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{
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[MenuItem("Tools/Build")]
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public static void BuildAssetBundle()
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{
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AssetBundleBuildKit.ClearAssetBundlesName();
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AssetBundleBuildKit.SetAssetBundlesName(LegendConstant.croas);
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EditorApplication.isPlaying = false;
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var dir = LegendConstant.tbund;
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if (!Directory.Exists(dir))
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{
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Directory.CreateDirectory(dir);
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}
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else
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{
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Directory.Delete(dir, true);
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Directory.CreateDirectory(dir);
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}
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var buildTarget = EditorUserBuildSettings.activeBuildTarget;
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var manifest = BuildPipeline.BuildAssetBundles(dir, BuildAssetBundleOptions.ChunkBasedCompression,
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buildTarget);
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AssetDatabase.Refresh();
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EncryptAssetBundle();
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BuildAssetBundleFileIndex(manifest);
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Application.OpenURL(dir + "/..");
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}
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private static void EncryptAssetBundle()
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{
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var dir = LegendConstant.tbund;
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var filePaths = Directory.GetFiles(dir, $"*{LegendConstant.setbun}",
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SearchOption.TopDirectoryOnly);
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var encryptPath = $"{Application.dataPath}/../AssetBundlesEncrypt";
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if (!Directory.Exists(encryptPath))
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{
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Directory.CreateDirectory(encryptPath);
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}
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else
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{
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Directory.Delete(encryptPath, true);
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Directory.CreateDirectory(encryptPath);
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}
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foreach (var assetBundleFile in filePaths)
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{
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if (!assetBundleFile.EndsWith(".meta") && !assetBundleFile.Contains(".DS_Store"))
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{
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var assetBundleName = assetBundleFile.Replace(dir, string.Empty).Replace("\\", "");
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var encryptFilePath = Path.Combine(encryptPath, assetBundleName);
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AESForFileKit.EncryptFile(assetBundleFile, encryptFilePath,
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LegendConstant.admsie);
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File.Copy(encryptFilePath, Path.Combine(dir, assetBundleName), true);
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}
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}
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Directory.Delete(encryptPath, true);
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}
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private static void BuildAssetBundleFileIndex(AssetBundleManifest manifest)
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{
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var dir = LegendConstant.tbund;
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var dirFile = $"{LegendConstant.tbund}/../";
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var filePath = Path.Combine(dirFile, LegendConstant.zyzootx);
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if (File.Exists(filePath))
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{
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File.Delete(filePath);
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}
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var filePaths = Directory.GetFiles(dir, $"*{LegendConstant.setbun}",
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SearchOption.TopDirectoryOnly);
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using var fileStream = new FileStream(filePath, FileMode.CreateNew);
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using var streamWriter = new StreamWriter(fileStream);
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var totalAssetBundlePath = $"{dir}/{LegendConstant.undles}";
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var totalAssetBundleManifestPath = $"{dir}/{LegendConstant.lesest}";
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var totalMD5 = MD5Kit.GetFileMD5(totalAssetBundlePath);
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streamWriter.WriteLine(GetAssetBundleFileIndex(LegendConstant.undles, totalMD5));
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var manifestMD5 = MD5Kit.GetFileMD5(totalAssetBundleManifestPath);
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streamWriter.WriteLine(GetAssetBundleFileIndex(LegendConstant.lesest,
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manifestMD5));
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foreach (var assetBundleFile in filePaths)
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{
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if (!assetBundleFile.EndsWith(".meta") && !assetBundleFile.Contains(".DS_Store"))
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{
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var fileMD5 = MD5Kit.GetFileMD5(assetBundleFile);
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var assetBundleName = assetBundleFile.Replace(dir, string.Empty).Replace("\\", "");
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streamWriter.WriteLine(GetAssetBundleFileIndex(assetBundleName, fileMD5));
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}
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}
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}
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private static string GetAssetBundleFileIndex(string assetBundleName, string assetBundleFileMD5)
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{
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return $"{assetBundleName}{LegendConstant.fgklpk}{assetBundleFileMD5}";
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}
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}
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}
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