ball 项目提交
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using System.Collections.Generic;
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using System.Linq;
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using SGModule.ConfigLoader;
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namespace BallKingdomCrush
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{
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[ConfigKey("TurnOffRewards")]
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public class TurnOffRewards
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{
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public int Reward_Type;
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public float quantity;
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public int weight;
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}
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public class LevelAttemptsModel
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{
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private static LevelAttempts _item = ConfigSystem.GetConfig<LevelAttempts>().FirstOrDefault();
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public static List<string> config_name_list { get; private set; } = !string.IsNullOrEmpty(_item?.user_name)
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? _item.user_name.Split(',').ToList()
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: new List<string>();
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public static List<string> config_money_list { get; private set; } = !string.IsNullOrEmpty(_item?.amount)
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? _item.amount.Split(',').ToList()
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: new List<string>();
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}
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[ConfigKey("LevelAttempts")]
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public class LevelAttempts
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{
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public int id;
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public string user_name;
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public string amount;
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}
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}
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