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using UnityEditor;
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using UnityEditor.Callbacks;
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using System.IO;
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using UnityEngine;
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public class GradleFixer
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{
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[PostProcessBuild]
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public static void OnPostBuild(BuildTarget target, string path)
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{
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if (target != BuildTarget.Android) return;
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string wrapperPath = Path.Combine(path, "gradle", "wrapper", "gradle-wrapper.properties");
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string customContent = "distributionUrl=gradle-8.7-bin.zip";
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if (File.Exists(wrapperPath))
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{
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File.WriteAllText(wrapperPath, customContent);
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Debug.Log("✅ gradle-wrapper.properties 已替换为自定义版本");
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}
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else
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{
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Debug.LogWarning("⚠️ 未找到 gradle-wrapper.properties,可能 Unity 构建未生成 wrapper");
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}
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}
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}
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