fix:1、修复bug。 2、1.0.8版本提审

This commit is contained in:
2026-05-15 11:09:47 +08:00
parent ee55c03120
commit 978797b678
121 changed files with 67129 additions and 66253 deletions
+70 -70
View File
@@ -1,70 +1,70 @@
using System.Collections;
using System.Collections.Generic;
using Uni2SDK;
using UnityEngine;
using UnityEngine.Serialization;
namespace UNSDK
{
public class SdkConfigMgr : ScriptableObject
{
[FormerlySerializedAs("Secret")] public string secret;
[FormerlySerializedAs("Host")] public string host;
[FormerlySerializedAs("IsLog")] public bool isLog;
public static bool IsInitSuccess = false;
private static SdkConfigMgr _instance;
public static SdkConfigMgr Instance
{
get
{
if (_instance) return _instance;
_instance = AssetTools.GetScriptableObject<SdkConfigMgr>(typeof(SdkConfigMgr).Name, "Assets/Resources", false, false);
return _instance;
}
set => _instance = value;
}
public static void Init(string packageName = "")
{
var package = StringExtensions.IsNullOrWhiteSpace(packageName) ? Application.identifier: packageName;
Uni2SDKManager.Instance.SetPackage(package);
Uni2SDKManager.Instance.SetLog(Instance.isLog);
Uni2SDKManager.Instance.Init(Instance.host,Instance.secret, (b, msg) =>
{
IsInitSuccess = b;
Debug.Log($"init SDK bool===={b} WvManager.Instance.Init s==={msg}");
});
}
/// <summary>
/// 关闭有感
/// 必须调用,且在退出有感界界面时调用
/// 调用此方法后,可以将其他游戏界面等显示了
/// </summary>
public void Close()
{
#if !UNITY_EDITOR
Uni2SDKManager.Instance.Close();
#endif
}
/// <summary>
/// 开启有感
/// 开启时:需要将其他游戏界面等隐藏,注意,是隐藏,不是在其界面上再添加一个界面
/// </summary>
public void Open()
{
#if !UNITY_EDITOR
Uni2SDKManager.Instance.Open(0,164,0,176);
#endif
}
}
}
using System.Collections;
using System.Collections.Generic;
using Uni2SDK;
using UnityEngine;
using UnityEngine.Serialization;
namespace UNSDK
{
public class SdkConfigMgr : ScriptableObject
{
[FormerlySerializedAs("Secret")] public string secret;
[FormerlySerializedAs("Host")] public string host;
[FormerlySerializedAs("IsLog")] public bool isLog;
public static bool IsInitSuccess = false;
private static SdkConfigMgr _instance;
public static SdkConfigMgr Instance
{
get
{
if (_instance) return _instance;
_instance = AssetTools.GetScriptableObject<SdkConfigMgr>(typeof(SdkConfigMgr).Name, "Assets/Resources", false, false);
return _instance;
}
set => _instance = value;
}
public static void Init(string packageName = "")
{
var package = StringExtensions.IsNullOrWhiteSpace(packageName) ? Application.identifier: packageName;
Uni2SDKManager.Instance.SetPackage(package);
Uni2SDKManager.Instance.SetLog(Instance.isLog);
Uni2SDKManager.Instance.Init(Instance.host,Instance.secret, (b, msg) =>
{
IsInitSuccess = b;
Debug.Log($"init SDK bool===={b} WvManager.Instance.Init s==={msg}");
});
}
/// <summary>
/// 关闭有感
/// 必须调用,且在退出有感界界面时调用
/// 调用此方法后,可以将其他游戏界面等显示了
/// </summary>
public void Close()
{
#if !UNITY_EDITOR
Uni2SDKManager.Instance.Close();
#endif
}
/// <summary>
/// 开启有感
/// 开启时:需要将其他游戏界面等隐藏,注意,是隐藏,不是在其界面上再添加一个界面
/// </summary>
public void Open()
{
#if !UNITY_EDITOR
Uni2SDKManager.Instance.Open(0,164,0,0);
#endif
}
}
}