fix:1、修复bug。 2、1.0.8版本提审
This commit is contained in:
@@ -1,248 +1,248 @@
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using System.Collections.Generic;
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using FGUI.ZM_Common_01;
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using UnityEngine;
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using FairyGUI;
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using FGUI.LG_Common;
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using DG.Tweening;
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using SGModule.NetKit;
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namespace BallKingdomCrush
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{
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public class UnlockLevelUI : BaseUI
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{
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private UnlockLevelUICtrl ctrl;
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private UnlockLevelModel model;
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private FGUI.LG_End.com_unlockLevel ui;
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public UnlockLevelUI(UnlockLevelUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.UnlockLevelUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "LG_End";
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uiInfo.assetName = "com_unlockLevel";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.UnlockLevelModel) as UnlockLevelModel;
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}
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protected override void OnClose()
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{
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for (int i = 0; i < loader_list.Count; i++)
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{
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if (loader_list[i] != null && !loader_list[i].isDisposed && loader_list[i].texture != null)
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{
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loader_list[i].texture = null;
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}
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}
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loader_list.Clear();
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.LG_End.com_unlockLevel;
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}
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private LevelUnlock levelUnlock_;
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private int level_;
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private List<GLoader> loader_list = new List<GLoader>();
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protected override void OnOpenBefore(object args)
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{
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level_ = (int)args;
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Debug.Log(level_);
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if (!loader_list.Contains(ui.com_loader.GetChild("loader") as GLoader))
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{
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loader_list.Add(ui.com_loader.GetChild("loader") as GLoader);
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}
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levelUnlock_ = ConfigSystem.GetConfig<LevelUnlock>()[level_];
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// TextureHelper.SetImgLoader(ui.com_loader.GetChild("loader") as GLoader, levelUnlock_.Name, (s) =>
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// {
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// TextureHelper.SetImageBlur(ui.com_loader.GetChild("loader") as GLoader);
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// }, "LevelAlbums/");
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InitView();
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var names = ADEventTrack.Property.vip_show_levelpass + (level_ + 1);
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TrackKit.SendEvent(ADEventTrack.Subscription, names);
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var eventName = levelUnlock_.LeveType == 1 ? ADEventTrack.Property.special_level : ADEventTrack.Property.vip_level;
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TrackKit.SendEvent(ADEventTrack.Special, eventName);
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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GameDispatcher.Instance.AddListener(GameMsg.BuyVip, refrsh);
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}
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protected override void RemoveListener()
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{
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GameDispatcher.Instance.RemoveListener(GameMsg.BuyVip, refrsh);
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}
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#endregion
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private void refrsh(object a = null)
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{
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DOVirtual.DelayedCall(0.5f, () =>
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{
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InitView();
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});
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}
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//初始化页面逻辑
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private void InitView()
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{
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if (GameHelper.GetVipLevel() >= 3)
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{
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(ui.btn_vip as btn_claim_2).have_vip.selectedIndex = 1;
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}
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if (GameHelper.GetVipLevel() >= 2)
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{
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(ui.btn_watch as btn_claim_1).have_vip.selectedIndex = 1;
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}
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if (levelUnlock_.LeveType == 1) //特殊关
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{
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ui.type.selectedIndex = 0;
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ui.btn_pay.title = levelUnlock_.GoldCoins.ToString();
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ui.btn_pay.SetClick(() =>
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{
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if (DataMgr.Coin.Value >= levelUnlock_.GoldCoins)
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{
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DataMgr.Coin.Value -= levelUnlock_.GoldCoins;
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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DataMgr.LevelUnlockList.Value.Add(level_);
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GameHelper.ShowTips("unlocked", true);
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DataMgr.LevelUnlockList.Save();
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GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
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TrackKit.SendEvent(ADEventTrack.Special, ADEventTrack.Property.special_level_coin);
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CtrlCloseUI();
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}
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else
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{
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GameHelper.ShowTips("no_enough_gold", true);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuygoldUI_Open, true);
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}
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});
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ui.btn_watch.SetClick(() => //7天都不包含。30天包含特殊,365全部包含
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{
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if (GameHelper.GetVipLevel() >= 2)
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{
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DataMgr.LevelUnlockList.Value.Add(level_);
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GameHelper.ShowTips("unlocked", true);
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DataMgr.LevelUnlockList.Save();
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GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
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CtrlCloseUI();
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}
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else
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{
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GameHelper.ShowVideoAd("UnlockSpecialLevel", isSuccess =>
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{
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if (isSuccess)
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{
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TrackKit.SendEvent(ADEventTrack.Special, ADEventTrack.Property.special_level_video);
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DataMgr.LevelUnlockList.Value.Add(level_);
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GameHelper.ShowTips("unlocked", true);
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DataMgr.LevelUnlockList.Save();
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GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
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CtrlCloseUI();
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}
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});
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}
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});
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}
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else if (levelUnlock_.LeveType == 2)//vip关
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{
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ui.type.selectedIndex = 1;
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ui.btn_pay.title = levelUnlock_.GoldCoins.ToString();
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ui.btn_pay.SetClick(() =>
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{
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if (DataMgr.Coin.Value >= levelUnlock_.GoldCoins)
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{
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DataMgr.Coin.Value -= levelUnlock_.GoldCoins;
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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DataMgr.LevelUnlockList.Value.Add(level_);
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DataMgr.LevelUnlockList.Save();
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GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
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CtrlCloseUI();
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TrackKit.SendEvent(ADEventTrack.Special, ADEventTrack.Property.vip_level_coin);
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}
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else
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{
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}
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});
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ui.btn_vip.SetClick(() =>
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{
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if (GameHelper.GetVipLevel() >= 3)
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{
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DataMgr.LevelUnlockList.Value.Add(level_);
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DataMgr.LevelUnlockList.Save();
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GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
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CtrlCloseUI();
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}
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else
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{
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uiCtrlDispatcher.Dispatch(UICtrlMsg.VipClubViewUI_Open, 2);
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}
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TrackKit.SendEvent(ADEventTrack.Special, ADEventTrack.Property.vip_level_sub);
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});
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}
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ui.btn_close.SetClick(() =>
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{
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GameHelper.SetLevel(GameHelper.GetLevel() + 1);
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if (UIManager.Instance.IsExistUI(UIConst.NewEndUI))
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewEndUI_Close);
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}
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else
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
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}
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CtrlCloseUI();
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});
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}
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}
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using System.Collections.Generic;
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using FGUI.ZM_Common_01;
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using UnityEngine;
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using FairyGUI;
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using FGUI.LG_Common;
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using DG.Tweening;
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using SGModule.NetKit;
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namespace BallKingdomCrush
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{
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public class UnlockLevelUI : BaseUI
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{
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private UnlockLevelUICtrl ctrl;
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private UnlockLevelModel model;
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private FGUI.LG_End.com_unlockLevel ui;
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public UnlockLevelUI(UnlockLevelUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.UnlockLevelUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "LG_End";
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uiInfo.assetName = "com_unlockLevel";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.UnlockLevelModel) as UnlockLevelModel;
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}
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protected override void OnClose()
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{
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for (int i = 0; i < loader_list.Count; i++)
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{
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if (loader_list[i] != null && !loader_list[i].isDisposed && loader_list[i].texture != null)
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{
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loader_list[i].texture = null;
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}
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}
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loader_list.Clear();
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.LG_End.com_unlockLevel;
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}
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private LevelUnlock levelUnlock_;
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private int level_;
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private List<GLoader> loader_list = new List<GLoader>();
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protected override void OnOpenBefore(object args)
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{
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level_ = (int)args;
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Debug.Log(level_);
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if (!loader_list.Contains(ui.com_loader.GetChild("loader") as GLoader))
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{
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loader_list.Add(ui.com_loader.GetChild("loader") as GLoader);
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}
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levelUnlock_ = ConfigSystem.GetLevelUnlockConfig()[level_];
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// TextureHelper.SetImgLoader(ui.com_loader.GetChild("loader") as GLoader, levelUnlock_.Name, (s) =>
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// {
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// TextureHelper.SetImageBlur(ui.com_loader.GetChild("loader") as GLoader);
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// }, "LevelAlbums/");
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InitView();
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var names = ADEventTrack.Property.vip_show_levelpass + (level_ + 1);
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TrackKit.SendEvent(ADEventTrack.Subscription, names);
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var eventName = levelUnlock_.LeveType == 1 ? ADEventTrack.Property.special_level : ADEventTrack.Property.vip_level;
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TrackKit.SendEvent(ADEventTrack.Special, eventName);
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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GameDispatcher.Instance.AddListener(GameMsg.BuyVip, refrsh);
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}
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protected override void RemoveListener()
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{
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GameDispatcher.Instance.RemoveListener(GameMsg.BuyVip, refrsh);
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}
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#endregion
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private void refrsh(object a = null)
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{
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DOVirtual.DelayedCall(0.5f, () =>
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{
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InitView();
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});
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}
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//初始化页面逻辑
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private void InitView()
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{
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if (GameHelper.GetVipLevel() >= 3)
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{
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(ui.btn_vip as btn_claim_2).have_vip.selectedIndex = 1;
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}
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if (GameHelper.GetVipLevel() >= 2)
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{
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(ui.btn_watch as btn_claim_1).have_vip.selectedIndex = 1;
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}
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if (levelUnlock_.LeveType == 1) //特殊关
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{
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ui.type.selectedIndex = 0;
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ui.btn_pay.title = levelUnlock_.GoldCoins.ToString();
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ui.btn_pay.SetClick(() =>
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{
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if (DataMgr.Coin.Value >= levelUnlock_.GoldCoins)
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{
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DataMgr.Coin.Value -= levelUnlock_.GoldCoins;
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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DataMgr.LevelUnlockList.Value.Add(level_);
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GameHelper.ShowTips("unlocked", true);
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DataMgr.LevelUnlockList.Save();
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GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
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TrackKit.SendEvent(ADEventTrack.Special, ADEventTrack.Property.special_level_coin);
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CtrlCloseUI();
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}
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else
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{
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GameHelper.ShowTips("no_enough_gold", true);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuygoldUI_Open, true);
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}
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});
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ui.btn_watch.SetClick(() => //7天都不包含。30天包含特殊,365全部包含
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{
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if (GameHelper.GetVipLevel() >= 2)
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{
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DataMgr.LevelUnlockList.Value.Add(level_);
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GameHelper.ShowTips("unlocked", true);
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DataMgr.LevelUnlockList.Save();
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GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
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CtrlCloseUI();
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}
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else
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{
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GameHelper.ShowVideoAd("UnlockSpecialLevel", isSuccess =>
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{
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if (isSuccess)
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{
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TrackKit.SendEvent(ADEventTrack.Special, ADEventTrack.Property.special_level_video);
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DataMgr.LevelUnlockList.Value.Add(level_);
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GameHelper.ShowTips("unlocked", true);
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DataMgr.LevelUnlockList.Save();
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GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
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CtrlCloseUI();
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}
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});
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}
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});
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}
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else if (levelUnlock_.LeveType == 2)//vip关
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{
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ui.type.selectedIndex = 1;
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ui.btn_pay.title = levelUnlock_.GoldCoins.ToString();
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ui.btn_pay.SetClick(() =>
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{
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if (DataMgr.Coin.Value >= levelUnlock_.GoldCoins)
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{
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DataMgr.Coin.Value -= levelUnlock_.GoldCoins;
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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DataMgr.LevelUnlockList.Value.Add(level_);
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DataMgr.LevelUnlockList.Save();
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GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
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CtrlCloseUI();
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TrackKit.SendEvent(ADEventTrack.Special, ADEventTrack.Property.vip_level_coin);
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}
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else
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{
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}
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});
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ui.btn_vip.SetClick(() =>
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{
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if (GameHelper.GetVipLevel() >= 3)
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{
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DataMgr.LevelUnlockList.Value.Add(level_);
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DataMgr.LevelUnlockList.Save();
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GameDispatcher.Instance.Dispatch(GameMsg.UnlockLevelsuccess);
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CtrlCloseUI();
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}
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else
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{
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uiCtrlDispatcher.Dispatch(UICtrlMsg.VipClubViewUI_Open, 2);
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}
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TrackKit.SendEvent(ADEventTrack.Special, ADEventTrack.Property.vip_level_sub);
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});
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}
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ui.btn_close.SetClick(() =>
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{
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GameHelper.SetLevel(GameHelper.GetLevel() + 1);
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if (UIManager.Instance.IsExistUI(UIConst.NewEndUI))
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewEndUI_Close);
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}
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else
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
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}
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CtrlCloseUI();
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});
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}
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}
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}
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Reference in New Issue
Block a user