fix:1、修复bug。 2、1.0.8版本提审
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@@ -64,9 +64,12 @@ public class CreatAnimalCard : MonoBehaviour
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card_item_list.Clear();
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// ---------- 新增:先从0~15中挑选 card_type_max 个不同的类型 ----------
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List<int> allTypes = Enumerable.Range(0, 15).ToList(); // [0,1,2,...,15]
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List<int> allTypes = Enumerable.Range(0, 15).ToList(); // [0,1,2,...,14]
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List<int> chosenTypes = new List<int>();
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for (int i = 0; i < card_type_max; i++)
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int actualTypeMax = Mathf.Min(card_type_max, allTypes.Count);
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for (int i = 0; i < actualTypeMax; i++)
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{
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int idx = UnityEngine.Random.Range(0, allTypes.Count);
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chosenTypes.Add(allTypes[idx]);
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