fix:1、修复bug 2、删除不用的代码和资源,sdk等

This commit is contained in:
2026-05-07 14:56:44 +08:00
parent 99145facbd
commit 28d582c373
378 changed files with 79341 additions and 86716 deletions
+177 -149
View File
@@ -1,150 +1,178 @@
using System;
using System.Collections.Generic;
using System.Linq;
using IgnoreOPS;
using SGModule.Common.Extensions;
using SGModule.Common.Helper;
using SGModule.ConfigLoader;
using SGModule.NetKit;
using UnityEngine;
using CommonModel = IgnoreOPS.CommonModel;
namespace BallKingdomCrush
{
public class ConfigSystem : BaseSystem
{
public static string web_through_str;
public ConfigSystem(bool isAutoInit = true)
{
if (isAutoInit)
{
Init();
}
}
public sealed override void Init()
{
base.Init();
AddListener();
}
private void AddListener()
{
NetworkDispatcher.Instance.AddListener(NetworkMsg.GetConfig, OnGetConfig);
}
private void RemoveListener()
{
NetworkDispatcher.Instance.RemoveListener(NetworkMsg.GetConfig, OnGetConfig);
}
private void OnGetConfig(object obj)
{
TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoadBegin); //加载开始打点
var loginModel = LoginKit.Instance.LoginModel;
Log.Info("Config", $"服务器传过来的配置表:{loginModel.Setting}");
ConfigLoader.Instance.Init(new ConfigInitOptions
{
Setting = loginModel.Setting,
CdnUrl = loginModel.CdnURL,
OnComplete = state =>
{
Debug.Log($"配置加载状态{state}");
if (state == ConfigLoaderState.Successful)
{
ReloadConfig();
}
},
OnError = (errorName, message) => { Debug.LogError($"配置解析错误 {errorName} 错误信息:{message}"); },
OnHandleUnmarkedConfig = ParseGameConfig
});
}
/// <summary>
/// 重新加载配置
/// </summary>
/// <param name="json"></param>
private void ReloadConfig()
{
TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoadFinish); //加载完成打点
ParseGameConfig();
TextureHelper.imgUrl = LoginKit.Instance.LoginModel.CdnURL + "/" + ConfigSystem.GetCommonConf().ResVersion + "/";
LiveVideoManager.videoBaseUrl = LoginKit.Instance.LoginModel.CdnURL + "/" + ConfigSystem.GetCommonConf().ResVersion + "/";
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
AppDispatcher.Instance.Dispatch(AppMsg.LoginInit);
CtrlDispatcher.Instance.Dispatch(CtrlMsg.Game_StartBefore);
SaveingPotHelper.ResetHistory();
}
#region
private void ParseGameConfig()
{
var gameConfigModel = new GameConfigModel();
foreach (var key in ConfigLoader.Instance.GetJsonKeys())
{
if (!key.StartsWith("GameBoard"))
{
continue;
}
// 提取 boardIndex
var boardIndex = 1;
var parts = key.Split('_');
if (parts.Length > 1 && int.TryParse(parts[1], out var parsed))
{
boardIndex = parsed;
}
// 获取 json 并反序列化
if (ConfigLoader.Instance.TryGetJsonValue(key, out var gameboardJson))
{
try
{
var gameBoards = gameboardJson.As<List<GameBoard>>();
if (gameBoards != null)
{
gameConfigModel.game_conf[boardIndex] = gameBoards;
}
else
{
Log.ConfigLoader.Warning($"GameBoard 配置 {key} 反序列化为空");
}
}
catch (Exception ex)
{
Log.ConfigLoader.Error($"GameBoard 配置 {key} 反序列化失败: {ex.Message}");
}
}
}
ConfigLoader.Instance.AddConfig(gameConfigModel);
}
#endregion
public static CommonModel GetCommonConf()
{
return ConfigLoader.Instance.GetConfig<CommonModel>();
}
public static List<T> GetConfig<T>() where T : class
{
return ConfigLoader.Instance.GetConfig<List<T>>() ?? new List<T>();
}
public override void Dispose()
{
base.Dispose();
RemoveListener();
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using IgnoreOPS;
using SGModule.Common.Extensions;
using SGModule.Common.Helper;
using SGModule.ConfigLoader;
using SGModule.NetKit;
using UnityEngine;
using CommonModel = IgnoreOPS.CommonModel;
namespace BallKingdomCrush
{
public class ConfigSystem : BaseSystem
{
public static string web_through_str;
public ConfigSystem(bool isAutoInit = true)
{
if (isAutoInit)
{
Init();
}
}
public sealed override void Init()
{
base.Init();
AddListener();
}
private void AddListener()
{
NetworkDispatcher.Instance.AddListener(NetworkMsg.GetConfig, OnGetConfig);
}
private void RemoveListener()
{
NetworkDispatcher.Instance.RemoveListener(NetworkMsg.GetConfig, OnGetConfig);
}
private void OnGetConfig(object obj)
{
TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoadBegin); //加载开始打点
var loginModel = LoginKit.Instance.LoginModel;
Log.Info("Config", $"服务器传过来的配置表:{loginModel.Setting}");
ConfigLoader.Instance.Init(new ConfigInitOptions
{
Setting = loginModel.Setting,
CdnUrl = loginModel.CdnURL,
OnComplete = state =>
{
Debug.Log($"配置加载状态{state}");
if (state == ConfigLoaderState.Successful)
{
ReloadConfig();
}
},
OnError = (errorName, message) => { Debug.LogError($"配置解析错误 {errorName} 错误信息:{message}"); },
OnHandleUnmarkedConfig = ParseGameConfig
});
}
/// <summary>
/// 重新加载配置
/// </summary>
/// <param name="json"></param>
private void ReloadConfig()
{
var CdnURL = "https://asserts.minskyfun.top";
TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoadFinish); //加载完成打点
ParseGameConfig();
TextureHelper.imgUrl = CdnURL + "/" + ConfigSystem.GetCommonConf().ResVersion + "/";
LiveVideoManager.videoBaseUrl = CdnURL + "/" + ConfigSystem.GetCommonConf().ResVersion + "/";
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
AppDispatcher.Instance.Dispatch(AppMsg.LoginInit);
CtrlDispatcher.Instance.Dispatch(CtrlMsg.Game_StartBefore);
SaveingPotHelper.ResetHistory();
}
#region
private void ParseGameConfig()
{
var gameConfigModel = new GameConfigModel();
foreach (var key in ConfigLoader.Instance.GetJsonKeys())
{
if (!key.StartsWith("GameBoard"))
{
continue;
}
// 提取 boardIndex
var boardIndex = 1;
var parts = key.Split('_');
if (parts.Length > 1 && int.TryParse(parts[1], out var parsed))
{
boardIndex = parsed;
}
// 获取 json 并反序列化
if (ConfigLoader.Instance.TryGetJsonValue(key, out var gameboardJson))
{
try
{
var gameBoards = gameboardJson.As<List<GameBoard>>();
if (gameBoards != null)
{
gameConfigModel.game_conf[boardIndex] = gameBoards;
}
else
{
Log.ConfigLoader.Warning($"GameBoard 配置 {key} 反序列化为空");
}
}
catch (Exception ex)
{
Log.ConfigLoader.Error($"GameBoard 配置 {key} 反序列化失败: {ex.Message}");
}
}
}
ConfigLoader.Instance.AddConfig(gameConfigModel);
}
#endregion
public static CommonModel GetCommonConf()
{
return ConfigLoader.Instance.GetConfig<CommonModel>();
}
public static List<T> GetConfig<T>() where T : class
{
return ConfigLoader.Instance.GetConfig<List<T>>() ?? new List<T>();
}
private static List<T> GetConfigWithOrganicFallback<T, TOrganic>() where T : class
{
if (GameHelper.IsGiftSwitch() && SuperApplication.Instance.attribution == "organic")
{
var organicConfig = ConfigLoader.Instance.GetConfig<List<TOrganic>>();
if (organicConfig != null)
{
return organicConfig.Cast<T>().ToList();
}
}
return GetConfig<T>();
}
public static List<Live> GetLiveConfig()
{
return GetConfigWithOrganicFallback<Live, Live_A>();
}
public static List<SecretAlbums> GetSecretAlbumsConfig()
{
return GetConfigWithOrganicFallback<SecretAlbums, SecretAlbums_A>();
}
public override void Dispose()
{
base.Dispose();
RemoveListener();
}
}
}
+101 -96
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@@ -1,96 +1,101 @@
using System;
using IgnoreOPS;
using SGModule.Common.Extensions;
using SGModule.Common.Helper;
using SGModule.NetKit;
namespace BallKingdomCrush {
public class LoginSystem : BaseSystem {
private int loginCount = 0;
private bool _isLogin = false;
private TimerTask timerTask = null;
public LoginSystem(bool isAutoInit = true) {
if (isAutoInit) {
Init();
}
}
public sealed override void Init() {
base.Init();
InitData();
AddListener();
}
private void InitData() {
}
private void AddListener() {
NetworkDispatcher.Instance.AddListener(NetworkMsg.Login, RequestLogin);
}
private void RemoveListener() {
NetworkDispatcher.Instance.RemoveListener(NetworkMsg.Login, RequestLogin);
}
private void RequestLogin(object obj = null) {
// if (!GameHelper.IsConnect())
// {
// LoginFail();
// }
// else
// {
if (_isLogin) return;
_isLogin = true;
TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoginSend);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetworkErrorTipsUI_Open);
Log.Info("login request", $"attribution: {SuperApplication.Instance.attribution}, haveSimCard: {NetworkManager.haveSimCard}");
LoginKit.Instance.LoginRequest(SuperApplication.Instance.attribution.ToLower(), NetworkManager.haveSimCard, (isSuccess, loginData) => {
TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoginRecv, isSuccess ? "success" : "fail");
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetworkErrorTipsUI_Close);
if (isSuccess)
{
// AB上传 BI
BIManager.Instance.TrackABConfig(loginData.IsMagic ? 30 : 15);
TextureHelper.imgUrl = loginData.CdnURL + "/encrypt/image/";
LiveVideoManager.videoBaseUrl = loginData.CdnURL + "/encrypt/video/";
DateTimeManager.Instance.SetServerCurrTimestamp(loginData.LoginTime);
NetworkDispatcher.Instance.Dispatch(NetworkMsg.GetPlayData);
MaxADKit.SetUserID(loginData.Uid.As<string>());
}
else
{
LoginFail();
}
});
// }
}
private static void LoginFail()
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
void OnFail() {
NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
}
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.TipsViewUI_Open, (Action) OnFail);
}
public override void Dispose() {
base.Dispose();
RemoveListener();
}
}
}
using System;
using IgnoreOPS;
using SGModule.Common.Extensions;
using SGModule.Common.Helper;
using SGModule.NetKit;
using UnityEngine;
namespace BallKingdomCrush {
public class LoginSystem : BaseSystem {
private int loginCount = 0;
private bool _isLogin = false;
private TimerTask timerTask = null;
public LoginSystem(bool isAutoInit = true) {
if (isAutoInit) {
Init();
}
}
public sealed override void Init() {
base.Init();
InitData();
AddListener();
}
private void InitData() {
}
private void AddListener() {
NetworkDispatcher.Instance.AddListener(NetworkMsg.Login, RequestLogin);
}
private void RemoveListener() {
NetworkDispatcher.Instance.RemoveListener(NetworkMsg.Login, RequestLogin);
}
private void RequestLogin(object obj = null) {
// if (!GameHelper.IsConnect())
// {
// LoginFail();
// }
// else
// {
if (_isLogin) return;
_isLogin = true;
TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoginSend);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetworkErrorTipsUI_Open);
Log.Info("login request", $"attribution: {SuperApplication.Instance.attribution}, haveSimCard: {NetworkManager.haveSimCard}");
LoginKit.Instance.LoginRequest(SuperApplication.Instance.attribution.ToLower(), NetworkManager.haveSimCard, (isSuccess, loginData) => {
TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoginRecv, isSuccess ? "success" : "fail");
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetworkErrorTipsUI_Close);
if (isSuccess)
{
Debug.Log($"loginData.CdnURL======={loginData.CdnURL}");
// AB上传 BI
BIManager.Instance.TrackABConfig(loginData.IsMagic ? 30 : 15);
// loginData.CdnURL = "https://asserts.minskyfun.top";
// TextureHelper.imgUrl = loginData.CdnURL + "/encrypt/image/";
// LiveVideoManager.videoBaseUrl = loginData.CdnURL + "/encrypt/video/";
DateTimeManager.Instance.SetServerCurrTimestamp(loginData.LoginTime);
NetworkDispatcher.Instance.Dispatch(NetworkMsg.GetPlayData);
MaxADKit.SetUserID(loginData.Uid.As<string>());
}
else
{
LoginFail();
}
});
// }
}
private static void LoginFail()
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
void OnFail() {
NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
}
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.TipsViewUI_Open, (Action) OnFail);
}
public override void Dispose() {
base.Dispose();
RemoveListener();
}
}
}