fix:1、修复bug 2、删除不用的代码和资源,sdk等

This commit is contained in:
2026-05-07 14:56:44 +08:00
parent 99145facbd
commit 28d582c373
378 changed files with 79341 additions and 86716 deletions
@@ -23,7 +23,7 @@ namespace AppLovinMax.Scripts.IntegrationManager.Editor
private const string ElementNameAndroidPackage = "androidPackage";
private const string AttributeNameSpec = "spec";
private const string UmpDependencyPackage = "com.google.android.ump:user-messaging-platform:";
private const string UmpDependencyVersion = "2.1.0";
private const string UmpDependencyVersion = "4.0.0";
public void OnPreprocessBuild(BuildReport report)
{
@@ -36,13 +36,9 @@ namespace AppLovinMax.Scripts.IntegrationManager.Editor
// We can only process gradle template file here. If it is not available, we will try again in post build on Unity IDEs newer than 2018_2 (see AppLovinPostProcessGradleProject).
if (!AppLovinIntegrationManager.GradleTemplateEnabled) return;
#if UNITY_2019_3_OR_NEWER
// The publisher could be migrating from older Unity versions to 2019_3 or newer.
// If so, we should delete the plugin from the template. The plugin will be added to the project's application module in the post processing script (AppLovinPostProcessGradleProject).
RemoveAppLovinQualityServiceOrSafeDkPlugin(AppLovinIntegrationManager.GradleTemplatePath);
#else
AddAppLovinQualityServicePlugin(AppLovinIntegrationManager.GradleTemplatePath);
#endif
}
private static void AddGoogleCmpDependencyIfNeeded()