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BallCrushBest_GP/Assets/Firebase/Editor/Firebase.Messaging.Editor.dll
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AssetsPluginsAndroid'AndroidManifest.xml[Firebase.Messaging.Editor.AndroidManifest.xmlsFailed to generate {0} for Firebase Messaging due to {1}.KGenerated {0} for Firebase Messaging...exception3resouce {0} not availableˆÛ¡ÉãÛH†¨o®ù~ßá      I
-15--Ua-q 1 1 ·z\V4à‰€ž.€„System.Security.Permissions.SecurityPermissionAttribute, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089TSkipVerification  TWrapNonExceptionThrows7.NETFramework,Version=v4.5TFrameworkDisplayName2<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="${applicationId}"
android:versionCode="1"
android:versionName="1.0">
<application android:label="@string/app_name"
android:icon="@drawable/app_icon">
<!-- The MessagingUnityPlayerActivity is a class that extends
UnityPlayerActivity to work around a known issue when receiving
notification data payloads in the background. -->
<activity android:name="com.google.firebase.MessagingUnityPlayerActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<service android:name="com.google.firebase.messaging.MessageForwardingService"
android:permission="android.permission.BIND_JOB_SERVICE"