170 lines
5.0 KiB
C#
170 lines
5.0 KiB
C#
|
|
using System;
|
||
|
|
using System.Collections.Generic;
|
||
|
|
using System.Linq;
|
||
|
|
using DG.Tweening;
|
||
|
|
using FairyGUI;
|
||
|
|
using SGModule.Common.Extensions;
|
||
|
|
using SGModule.Common.Helper;
|
||
|
|
using SGModule.NetKit;
|
||
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
namespace BallKingdomCrush
|
||
|
|
{
|
||
|
|
public class SecretDetailUI : BaseUI
|
||
|
|
{
|
||
|
|
private SecretDetailUICtrl ctrl;
|
||
|
|
private SecretDetailModel model;
|
||
|
|
private FGUI.LG_secretAlbums.com_secretDetail ui;
|
||
|
|
|
||
|
|
public SecretDetailUI(SecretDetailUICtrl ctrl) : base(ctrl)
|
||
|
|
{
|
||
|
|
uiName = UIConst.SecretDetailUI;
|
||
|
|
this.ctrl = ctrl;
|
||
|
|
}
|
||
|
|
|
||
|
|
protected override void SetUIInfo(UIInfo uiInfo)
|
||
|
|
{
|
||
|
|
uiInfo.packageName = "LG_secretAlbums";
|
||
|
|
uiInfo.assetName = "com_secretDetail";
|
||
|
|
uiInfo.layerType = UILayerType.Popup;
|
||
|
|
uiInfo.isNeedOpenAnim = false;
|
||
|
|
uiInfo.isNeedCloseAnim = false;
|
||
|
|
uiInfo.isNeedUIMask = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
#region 生命周期
|
||
|
|
|
||
|
|
protected override void OnInit()
|
||
|
|
{
|
||
|
|
//model = ModuleManager.Instance.GetModel(ModelConst.SecretDetailModel) as SecretDetailModel;
|
||
|
|
}
|
||
|
|
|
||
|
|
protected override void OnClose()
|
||
|
|
{
|
||
|
|
if (_loader != null && !_loader.isDisposed && _loader.texture != null)
|
||
|
|
{
|
||
|
|
_loader.texture.Dispose();
|
||
|
|
_loader.texture = null;
|
||
|
|
}
|
||
|
|
_loader = null;
|
||
|
|
}
|
||
|
|
|
||
|
|
protected override void OnBind()
|
||
|
|
{
|
||
|
|
ui = baseUI as FGUI.LG_secretAlbums.com_secretDetail;
|
||
|
|
}
|
||
|
|
|
||
|
|
private DetailData _pictureName;
|
||
|
|
|
||
|
|
protected override void OnOpenBefore(object args)
|
||
|
|
{
|
||
|
|
if (args == null) return;
|
||
|
|
_pictureName = (DetailData)args;
|
||
|
|
|
||
|
|
InitView();
|
||
|
|
}
|
||
|
|
|
||
|
|
protected override void OnOpen(object args)
|
||
|
|
{
|
||
|
|
}
|
||
|
|
|
||
|
|
protected override void OnHide()
|
||
|
|
{
|
||
|
|
}
|
||
|
|
|
||
|
|
protected override void OnDisplay(object args)
|
||
|
|
{
|
||
|
|
}
|
||
|
|
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
#region 消息
|
||
|
|
|
||
|
|
protected override void AddListener()
|
||
|
|
{
|
||
|
|
}
|
||
|
|
|
||
|
|
protected override void RemoveListener()
|
||
|
|
{
|
||
|
|
}
|
||
|
|
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
private GLoader _loader = new GLoader();
|
||
|
|
//初始化页面逻辑
|
||
|
|
private void InitView()
|
||
|
|
{
|
||
|
|
ui.btn_close.SetClick(CtrlCloseUI);
|
||
|
|
_loader = ui.com_loader.GetChild("loader") as GLoader;
|
||
|
|
|
||
|
|
TextureHelper.SetImgLoader(ui.com_loader.GetChild("loader") as GLoader, _pictureName.Name, null,
|
||
|
|
_pictureName.Name1, FolderNames.SecretName);
|
||
|
|
var btnDownCoin = ((FGUI.LG_Common.btn_unlock)ui.btn_download_coin);
|
||
|
|
var downloadCoinNum = ConfigSystem.GetCommonConf().CoinsDownload;
|
||
|
|
btnDownCoin.title = downloadCoinNum.ToString();
|
||
|
|
if (GameHelper.GetVipLevel() >= 1)
|
||
|
|
{
|
||
|
|
(ui.btn_download as FGUI.LG_Common.btn_claim).have_vip.selectedIndex = 1;
|
||
|
|
ui.is_vip.selectedIndex = 1;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
ui.is_vip.selectedIndex = 0;
|
||
|
|
btnDownCoin.down_load.selectedIndex = 1;
|
||
|
|
}
|
||
|
|
btnDownCoin.SetClick(() =>
|
||
|
|
{
|
||
|
|
if (GameHelper.Get101() >= downloadCoinNum)
|
||
|
|
{
|
||
|
|
DataMgr.Coin.Value -= downloadCoinNum;
|
||
|
|
GameDispatcher.Instance.Dispatch(GameMsg.Update101);
|
||
|
|
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
|
||
|
|
TextureHelper.SaveImageToAlbum(_pictureName.Name, FolderNames.SecretName, CtrlCloseUI);
|
||
|
|
TrackKit.SendEvent(ADEventTrack.Coinsbuy, ADEventTrack.Property.download);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
GameHelper.ShowTips("no_enough_gold", true);
|
||
|
|
uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Open);
|
||
|
|
}
|
||
|
|
});
|
||
|
|
|
||
|
|
ui.btn_download.SetClick(() =>
|
||
|
|
{
|
||
|
|
if (GameHelper.GetVipLevel() >= 1)
|
||
|
|
{
|
||
|
|
TextureHelper.SaveImageToAlbum(_pictureName.Name, FolderNames.SecretName, CtrlCloseUI);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
GameHelper.ShowVideoAd("secret_albnums", isSuccess =>
|
||
|
|
{
|
||
|
|
if (isSuccess)
|
||
|
|
{
|
||
|
|
TextureHelper.SaveImageToAlbum(_pictureName.Name, FolderNames.SecretName, CtrlCloseUI);
|
||
|
|
}
|
||
|
|
});
|
||
|
|
}
|
||
|
|
});
|
||
|
|
}
|
||
|
|
|
||
|
|
private void ItemRender(int index, GObject obj)
|
||
|
|
{
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
private int GetPepleNum(float quantity)
|
||
|
|
{
|
||
|
|
// 获取当前时间
|
||
|
|
DateTime now = DateTime.Now;
|
||
|
|
|
||
|
|
// 计算当天已经过去的分钟数(从凌晨 0 点开始算)
|
||
|
|
int minutesPassedToday = now.Hour * 60 + now.Minute;
|
||
|
|
|
||
|
|
// 计算人数
|
||
|
|
int num = Mathf.FloorToInt(quantity * minutesPassedToday);
|
||
|
|
|
||
|
|
return num;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|