feat:1、创建项目
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using UnityEngine;
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using System.Collections.Generic;
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using System.Linq;
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using SGModule.ConfigLoader;
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using SGModule.Net;
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using Newtonsoft.Json;
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using SGModule.NetKit;
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using IgnoreOPS;
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namespace ChillConnect
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{
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public class ConfigSystem : BaseSystem
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{
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public static List<GameUrls> light_weblist = new List<GameUrls>();
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public static List<GameUrls> dark_weblist = new List<GameUrls>();
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public static string web_through_str;
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public ConfigSystem(bool isAutoInit = true)
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{
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if (isAutoInit)
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{
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Init();
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}
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}
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public sealed override void Init()
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{
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base.Init();
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AddListener();
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}
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private void AddListener()
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{
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NetworkDispatcher.Instance.AddListener(NetworkMsg.GetConfig, OnGetConfig);
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}
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private void RemoveListener()
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{
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NetworkDispatcher.Instance.RemoveListener(NetworkMsg.GetConfig, OnGetConfig);
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}
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private void OnGetConfig(object obj)
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{
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TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoadBegin); //加载开始打点
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int type = 0;
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if (obj != null) type = (int)obj;
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var loginModel = LoginKit.Instance.LoginModel;
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ConfigLoader.Instance.Init(loginModel.Setting, loginModel.CdnURL, new List<ConfigModel>() {
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new CommonModel("Common"),
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new SignDailyRewardModel("SignDailyReward"),
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new TurntableModel("turntable"),
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new RewardNumModel("rewardNum"),
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new DurationtasksModel("Durationtasks"),
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new PassingTaskModel("PassingTasks"),
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new PassportrewardsModel("Passportrewards"),
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new ADTaskModel("ADTasks"),
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new SmallrewardNumModel("SmallrewardNum"),
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new LargerewardNumModel("LargerewardNum"),
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new PaidcoinsModel("Paidcoins"),
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new PaidgiftModel("Paidgift"),
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new MakeupModel("makeup"),
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new GameUrlsModel("GameUrls"),
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new exBrPoolModel("exBrPool"),
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new MakeupModel_2("makeup_2"),
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new exBrPoolModel_2("exBrPool_2"),
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new MultigiftModel("Multigift"),
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new ApplePayModel("applePay"),
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// new ApplePayModel2("applePay2"),
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new LevelAttemptsModel("LevelAttempts"),
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new TurnOffRewardsModel("TurnOffRewards"),
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new ExchangeDesModel("ExchangeDescriptors"),
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new AppOpenAdModel("SplashAD"),
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},
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state =>
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{
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Debug.Log($"配置加载状态{state}");
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// Debug.Log(JsonConvert.SerializeObject(ConfigSystem.GetConfig<ApplePayModel>().DataList));
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if (state == ConfigLoaderState.Successful)
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{
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if (type == 0)
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{
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Debug.Log(GameHelper.NeedShowOpenAd());
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if (GameHelper.NeedShowOpenAd() && GameHelper.IsGiftSwitch())
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{
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GameHelper.ShowOpenAd();
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}
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else
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{
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GameDispatcher.Instance.Dispatch(GameMsg.CloseMask);
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}
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}
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ReloadConfig();
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}
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},
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(errorName, message) =>
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{
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Debug.LogError($"配置解析错误 {errorName} 错误信息:{message}");
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});
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}
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/// <summary>
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/// 重新加载配置
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/// </summary>
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/// <param name="json"></param>
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private void ReloadConfig()
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{
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TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoadFinish);//加载完成打点
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ParseGameConfig();
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
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AppDispatcher.Instance.Dispatch(AppMsg.LoginInit);
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if (SaveData.GetSaveObject().ExchangeProcessMode < 0)
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{
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SaveData.GetSaveObject().ExchangeModeToggle = ConfigSystem.GetConfig<CommonModel>().ExchangeModeToggle;
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SaveData.GetSaveObject().ExchangeProcessMode = ConfigSystem.GetConfig<CommonModel>().ExchangeProcessMode;
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SaveData.GetSaveObject().CHProcessMode = ConfigSystem.GetConfig<CommonModel>().CHProcessMode;
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}
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CtrlDispatcher.Instance.Dispatch(CtrlMsg.Game_StartBefore);
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SaveingPotHelper.ResetHistory();
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}
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#region 游戏配置
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private void ParseGameConfig()
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{
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var exBrPoolModel = GetConfig<exBrPoolModel>();
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if (exBrPoolModel != null && exBrPoolModel.DataList.Count > 0)
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{
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exBrPoolModel.config_name_list = exBrPoolModel.DataList[0].user_name.Split(",").ToList();
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exBrPoolModel.config_money_list = exBrPoolModel.DataList[0].amount.Split(",").ToList();
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}
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var exBrPoolModel2 = GetConfig<exBrPoolModel_2>();
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if (exBrPoolModel2 != null && exBrPoolModel2.DataList.Count > 0)
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{
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exBrPoolModel2.config_name_list = exBrPoolModel2.DataList[0].user_name.Split(",").ToList();
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exBrPoolModel2.config_money_list = exBrPoolModel2.DataList[0].amount.Split(",").ToList();
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}
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var LevelAttemptsModel_ = GetConfig<LevelAttemptsModel>();
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if (LevelAttemptsModel_ != null && LevelAttemptsModel_.DataList.Count > 0)
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{
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LevelAttemptsModel_.config_name_list = LevelAttemptsModel_.DataList[0].user_name.Split(",").ToList();
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LevelAttemptsModel_.config_money_list = LevelAttemptsModel_.DataList[0].amount.Split(",").ToList();
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}
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SetGameUrlConfig();
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}
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private static List<GameUrls> data_new;
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public static void SetGameUrlConfig()
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{
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light_weblist.Clear();
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dark_weblist.Clear();
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web_through_str = "";
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data_new = GetConfig<GameUrlsModel>().DataList;
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List<int> type_list = new List<int>();
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for (int i = 0; i < data_new.Count; i++)
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{
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if (data_new[i].webType == 2)
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{
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if (GameHelper.IsGiftSwitch() && (data_new[i].isMagic == 1)) light_weblist.Add(data_new[i]);
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else if (!GameHelper.IsGiftSwitch() && (data_new[i].isMagic == 0)) light_weblist.Add(data_new[i]);
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}
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else
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{
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dark_weblist.Add(data_new[i]);
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if (!type_list.Contains(data_new[i].wvType))
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{
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web_through_str += data_new[i].wvthrough;
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web_through_str += "|";
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type_list.Add(data_new[i].wvType);
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}
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}
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}
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web_through_str.Remove(web_through_str.Length - 1);
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Debug.Log("light_weblist-----" + light_weblist.Count);
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Debug.Log("dark_weblist-----"+ dark_weblist.Count);
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Debug.Log("////////////////////////");
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}
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#endregion
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public static T GetConfig<T>()
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{
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return ConfigLoader.Instance.GetConfig<T>();
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}
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public override void Dispose()
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{
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base.Dispose();
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RemoveListener();
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}
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}
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}
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