feat:1、创建项目
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using IgnoreOPS;
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namespace ChillConnect
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{
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public class RewardUICtrl : BaseUICtrl
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{
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private RewardUI ui;
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private RewardModel model;
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private uint openUIMsg = UICtrlMsg.RewardUI_Open;
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private uint closeUIMsg = UICtrlMsg.RewardUI_Close;
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public RewardData rewardInfo;
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protected override void OnInit()
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{
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}
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protected override void OnDispose()
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{
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}
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public override void OpenUI(object args = null)
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{
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if (ui == null)
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{
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if (args != null)
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{
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rewardInfo = (RewardData)args;
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}
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ui = new RewardUI(this);
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ui.Open(args);
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}
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}
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public override void CloseUI(object args = null)
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{
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if (ui is { isClose: false })
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{
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ui.Close();
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}
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ui = null;
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}
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public override uint GetOpenUIMsg(string uiName)
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{
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return openUIMsg;
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}
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public override uint GetCloseUIMsg(string uiName)
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{
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return closeUIMsg;
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}
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public void GetReward(int rate = 1)
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{
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foreach (var rewardSingleData in rewardInfo.GetRewardDataList())
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{
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rewardSingleData.rate = rate;
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}
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// if (rewardInfo.sign_in_days == 1)
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// {
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// // setItemUrl(ui.loader_icon0, ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].rewards_type[1]);
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// // ui.text_num1.text = "x" + ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].quantity[1];
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// if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].rewards_type[1] == 2)
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// {
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// // PlayerPrefs.SetInt("_back", PlayerPrefs.GetInt("_back", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].quantity[1]);
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// SaveData.GetSaveObject().item_back_num += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].quantity[1];
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// }
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// else if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].rewards_type[1] == 1)
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// {
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// // PlayerPrefs.SetInt("_out", PlayerPrefs.GetInt("_out", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].quantity[1]);
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// SaveData.GetSaveObject().item_out_num += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].quantity[1];
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// }
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// else if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].rewards_type[1] == 3)
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// {
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// // PlayerPrefs.SetInt("_refresh", PlayerPrefs.GetInt("_refresh", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].quantity[1]);
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// SaveData.GetSaveObject().item_refresh_num += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[1].quantity[1];
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// }
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// GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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// }
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// else
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if (rewardInfo.sign_in_days == 6)
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{
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if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].rewards_type[1] == 2)
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{
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// PlayerPrefs.SetInt("_back", PlayerPrefs.GetInt("_back", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[1]);
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SaveData.GetSaveObject().BackPropNum += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[1];
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}
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else if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].rewards_type[1] == 1)
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{
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// PlayerPrefs.SetInt("_out", PlayerPrefs.GetInt("_out", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[1]);
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SaveData.GetSaveObject().OutPropNum += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[1];
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}
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else if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].rewards_type[1] == 3)
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{
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// PlayerPrefs.SetInt("_refresh", PlayerPrefs.GetInt("_refresh", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[1]);
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SaveData.GetSaveObject().RefreshPropNum += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[1];
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}
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}
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// if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].rewards_type[2] == 2)
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// {
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// // PlayerPrefs.SetInt("_back", PlayerPrefs.GetInt("_back", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[2]);
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// SaveData.GetSaveObject().item_back_num += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[2];
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// }
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// else if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].rewards_type[2] == 1)
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// {
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// // PlayerPrefs.SetInt("_out", PlayerPrefs.GetInt("_out", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[2]);
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// SaveData.GetSaveObject().item_out_num += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[2];
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// }
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// else if (ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].rewards_type[2] == 3)
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// {
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// // PlayerPrefs.SetInt("_refresh", PlayerPrefs.GetInt("_refresh", 0) + rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[2]);
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// SaveData.GetSaveObject().item_refresh_num += rate * (int)ConfigSystem.GetConfig<SignDailyRewardModel>().DataList[6].quantity[2];
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// }
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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RewardSystem.GetReward(rewardInfo);
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}
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protected override void AddListener()
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{
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uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
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}
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protected override void RemoveListener()
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{
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uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
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}
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}
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}
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