feat:1、创建项目
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
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using FairyGUI;
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using FairyGUI.Utils;
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namespace FGUI.Game_04
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{
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public partial class com_game : GComponent
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{
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public GComponent slot;
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public GGraph out_parent;
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public btn_add btn_add;
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public btn_prop btn_back;
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public btn_prop btn_remove;
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public btn_prop btn_refresh;
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public GButton btn_look_ad;
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public GButton btn_saveingpot;
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public GButton btn_close;
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public GTextField text_level;
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public GComponent btn_money;
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public GButton btn_rank;
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public GButton btn_task_pass;
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public GButton btn_noads;
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public GButton btn_gold;
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public GButton btn_three_day;
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public GButton btn_failpack;
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public GButton btn_petty;
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public GButton btn_statement;
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public GButton btn_wv;
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public const string URL = "ui://g3iqdlgcopwgw";
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public static com_game CreateInstance()
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{
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return (com_game)UIPackage.CreateObject("Game_04", "com_game");
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}
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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slot = (GComponent)GetChildAt(0);
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out_parent = (GGraph)GetChildAt(1);
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btn_add = (btn_add)GetChildAt(2);
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btn_back = (btn_prop)GetChildAt(3);
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btn_remove = (btn_prop)GetChildAt(4);
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btn_refresh = (btn_prop)GetChildAt(5);
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btn_look_ad = (GButton)GetChildAt(6);
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btn_saveingpot = (GButton)GetChildAt(7);
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btn_close = (GButton)GetChildAt(9);
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text_level = (GTextField)GetChildAt(10);
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btn_money = (GComponent)GetChildAt(11);
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btn_rank = (GButton)GetChildAt(12);
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btn_task_pass = (GButton)GetChildAt(13);
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btn_noads = (GButton)GetChildAt(14);
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btn_gold = (GButton)GetChildAt(15);
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btn_three_day = (GButton)GetChildAt(16);
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btn_failpack = (GButton)GetChildAt(17);
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btn_petty = (GButton)GetChildAt(19);
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btn_statement = (GButton)GetChildAt(20);
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btn_wv = (GButton)GetChildAt(21);
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}
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}
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}
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