/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ using FairyGUI; using FairyGUI.Utils; namespace FGUI.Treasure_19 { public partial class treasure_item : GComponent { public Controller pos; public Controller state; public icon reward0; public icon reward1; public GImage img_gou; public btn_receive btn_receive; public GGraph anim_gou; public const string URL = "ui://a98xmhwkty4r1v"; public static treasure_item CreateInstance() { return (treasure_item)UIPackage.CreateObject("Treasure_19", "treasure_item"); } public override void ConstructFromXML(XML xml) { base.ConstructFromXML(xml); pos = GetControllerAt(0); state = GetControllerAt(1); reward0 = (icon)GetChildAt(3); reward1 = (icon)GetChildAt(4); img_gou = (GImage)GetChildAt(5); btn_receive = (btn_receive)GetChildAt(6); anim_gou = (GGraph)GetChildAt(7); } } }