/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ using FairyGUI; using FairyGUI.Utils; namespace FGUI.Game_04 { public partial class com_game : GComponent { public GComponent slot; public GGraph out_parent; public btn_add btn_add; public btn_prop btn_back; public btn_prop btn_remove; public btn_prop btn_refresh; public GButton btn_look_ad; public GButton btn_saveingpot; public GButton btn_close; public GTextField text_level; public GComponent btn_money; public GButton btn_rank; public GButton btn_task_pass; public GButton btn_noads; public GButton btn_gold; public GButton btn_three_day; public GButton btn_failpack; public GButton btn_petty; public GButton btn_statement; public GButton btn_wv; public const string URL = "ui://g3iqdlgcopwgw"; public static com_game CreateInstance() { return (com_game)UIPackage.CreateObject("Game_04", "com_game"); } public override void ConstructFromXML(XML xml) { base.ConstructFromXML(xml); slot = (GComponent)GetChildAt(0); out_parent = (GGraph)GetChildAt(1); btn_add = (btn_add)GetChildAt(2); btn_back = (btn_prop)GetChildAt(3); btn_remove = (btn_prop)GetChildAt(4); btn_refresh = (btn_prop)GetChildAt(5); btn_look_ad = (GButton)GetChildAt(6); btn_saveingpot = (GButton)GetChildAt(7); btn_close = (GButton)GetChildAt(9); text_level = (GTextField)GetChildAt(10); btn_money = (GComponent)GetChildAt(11); btn_rank = (GButton)GetChildAt(12); btn_task_pass = (GButton)GetChildAt(13); btn_noads = (GButton)GetChildAt(14); btn_gold = (GButton)GetChildAt(15); btn_three_day = (GButton)GetChildAt(16); btn_failpack = (GButton)GetChildAt(17); btn_petty = (GButton)GetChildAt(19); btn_statement = (GButton)GetChildAt(20); btn_wv = (GButton)GetChildAt(21); } } }