fix:1、同步ios修复的bug
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@@ -41,6 +41,11 @@ namespace ChillConnect
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true);
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//open_sign();
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if (GameHelper.IsShowOpenGameUI() &&HallManager.Instance.openTipsTimes == 1)
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
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}
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}
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protected override void OnBind()
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@@ -48,8 +53,11 @@ namespace ChillConnect
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ui = baseUI as FGUI.Lobby_03.com_statement;
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}
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private bool need_show = false;
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protected override void OnOpenBefore(object args)
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{
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HallManager.Instance.openTipsTimes++;
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false);
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InitView();
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