fix:1、H5方案改为我们自己的sdk,跳转电商也是。2、同步部分ios的优化

This commit is contained in:
2026-07-21 15:51:14 +08:00
parent ad3b1d24f2
commit 7a3c54c243
39 changed files with 68010 additions and 67313 deletions
@@ -46,6 +46,7 @@ namespace ChillConnect
}
private bool isOpenRecord = true;
protected override void OnClose()
{
@@ -62,7 +63,7 @@ namespace ChillConnect
gameDispatcher.Dispatch(GameMsg.MakeUpConfirmUIClosed);
if (UnityEngine.Random.Range(0, 100) < 50)
if (isOpenRecord && UnityEngine.Random.Range(0, 100) < 50)
{
if (UnityEngine.Random.Range(0, 50) < 25)
{
@@ -641,6 +642,10 @@ namespace ChillConnect
ui.text_ch_number.text = GameHelper.getChString(DataMgr.Ticket.Value);
var curValue = Math.Min(DataMgr.Ticket.Value, vo.item_need);
ui.pb_condi1.value = (double)curValue;
string str1 = string.Format(GameHelper.getDesByKey("makeup_2"), GameHelper.getChString(vo.item_need));
ui.ch_text.text = str1;
var textTitle = ui.pb_condi1.GetChild("title");
if (textTitle != null)
{
@@ -1060,6 +1065,7 @@ namespace ChillConnect
ui.btn_contact_us.SetClick(() =>
{
isOpenRecord = false;
// GameHelper.OpenEmail();
SDKOpenConfig openConfig = new SDKOpenConfig
{