fix:1、H5方案改为我们自己的sdk,跳转电商也是。2、同步部分ios的优化
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@@ -46,6 +46,7 @@ namespace ChillConnect
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}
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private bool isOpenRecord = true;
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protected override void OnClose()
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{
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@@ -62,7 +63,7 @@ namespace ChillConnect
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gameDispatcher.Dispatch(GameMsg.MakeUpConfirmUIClosed);
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if (UnityEngine.Random.Range(0, 100) < 50)
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if (isOpenRecord && UnityEngine.Random.Range(0, 100) < 50)
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{
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if (UnityEngine.Random.Range(0, 50) < 25)
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{
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@@ -641,6 +642,10 @@ namespace ChillConnect
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ui.text_ch_number.text = GameHelper.getChString(DataMgr.Ticket.Value);
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var curValue = Math.Min(DataMgr.Ticket.Value, vo.item_need);
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ui.pb_condi1.value = (double)curValue;
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string str1 = string.Format(GameHelper.getDesByKey("makeup_2"), GameHelper.getChString(vo.item_need));
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ui.ch_text.text = str1;
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var textTitle = ui.pb_condi1.GetChild("title");
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if (textTitle != null)
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{
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@@ -1060,6 +1065,7 @@ namespace ChillConnect
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ui.btn_contact_us.SetClick(() =>
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{
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isOpenRecord = false;
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// GameHelper.OpenEmail();
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SDKOpenConfig openConfig = new SDKOpenConfig
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{
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