fix:1、删除不用的功能资源和代码
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@@ -1,24 +0,0 @@
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using System.Collections.Generic;
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using System.Linq;
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using SGModule.ConfigLoader;
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namespace IgnoreOPS
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{
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public class GameConfigModel : ConfigModel<GameConfigModel, GameBoard>
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{
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public Dictionary<int, List<GameBoard>> game_conf = new Dictionary<int, List<GameBoard>>();
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public GameConfigModel(string key) : base(key)
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{
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}
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}
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public class GameBoard
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{
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public int level;
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public string board;
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public string stacked;
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public int item_type;
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 82b36e3bf10fb56479a37bccbfe52b95
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,20 +0,0 @@
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using System.Collections.Generic;
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using SGModule.ConfigLoader;
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namespace IgnoreOPS
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{
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public class OnlineRewardsModel : ConfigModel<OnlineRewardsModel, OnlineRewards>
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{
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public OnlineRewardsModel(string key) : base(key)
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{
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}
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}
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public class OnlineRewards
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{
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public int OnlineLimitNum;
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public int OnlineCountTime;
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public int OnlineAward;
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: cb0103dccee904bae947c46c5918fc51
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,31 +0,0 @@
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using System.Collections.Generic;
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using SGModule.ConfigLoader;
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namespace IgnoreOPS
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{
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public class RankHourRewardsModel : ConfigModel<RankHourRewardsModel, RankRewards>
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{
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public RankHourRewardsModel(string key) : base(key)
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{
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}
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}
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public class RankDayRewardsModel : ConfigModel<RankDayRewardsModel, RankRewards>
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{
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public RankDayRewardsModel(string key) : base(key)
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{
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}
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}
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public class RankWeekRewardsModel : ConfigModel<RankWeekRewardsModel, RankRewards>
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{
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public RankWeekRewardsModel(string key) : base(key)
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{
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}
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}
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public class RankRewards
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{
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public int id;
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public int rank;
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public int award;
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: acddf7fb7f0c4d043844876d76f23e35
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -75,43 +75,9 @@ namespace IgnoreOPS
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public string user_name;
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public string amount;
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}
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public class FAQRuleModel : ConfigModel<FAQRuleModel, FAQRule>
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{
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public FAQRuleModel(string key) : base(key)
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{
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}
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}
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public class FAQRule
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{
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public int id;
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public string Rule;
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public string Information1;
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public string Information2;
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public string Information3;
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public string Information4;
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}
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public class FAQRuleModel1 : ConfigModel<FAQRuleModel1, FAQRule>
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{
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public FAQRuleModel1(string key) : base(key)
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{
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}
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}
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public class MessageBoardModel : ConfigModel<MessageBoardModel, MessageBoard>
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{
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public MessageBoardModel(string key) : base(key)
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{
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}
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}
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public class MessageBoardModel1 : ConfigModel<MessageBoardModel1, MessageBoard>
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{
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public MessageBoardModel1(string key) : base(key)
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{
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}
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}
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public class MessageBoard
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{
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public int id;
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@@ -8,7 +8,7 @@ namespace FGUI.tixian
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public partial class com_redeem_code : GComponent
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{
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public GTextField text_title;
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public GButton btn_close;
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public GButton btn_close1;
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public GTextField lab_mn2;
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public GTextField lab_ticket;
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public GTextField lab_code;
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@@ -27,7 +27,7 @@ namespace FGUI.tixian
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base.ConstructFromXML(xml);
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text_title = (GTextField)GetChildAt(1);
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btn_close = (GButton)GetChildAt(2);
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btn_close1 = (GButton)GetChildAt(2);
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lab_mn2 = (GTextField)GetChildAt(6);
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lab_ticket = (GTextField)GetChildAt(14);
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lab_code = (GTextField)GetChildAt(16);
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@@ -1690,61 +1690,7 @@ namespace ChillConnect
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#endif
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GameHelper.ShowTips("Copy Succeed");
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}
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public static void ShowPaidPack()
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{
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if(!GameHelper.IsGiftSwitch()) return;
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if (Random.Range(0, 100) < GetCommonModel().TurnOffPackRate)
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{
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if (!SaveData.GetSaveObject().is_get_packreward)
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{
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Debug.Log("kkkkkkkkkkkkkk2222" + GetCommonModel().TurnOffPackRate);
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PackrewardUI_Open);
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}
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else
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if (!SaveData.GetSaveObject().is_get_ThreeDaysGift)
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{
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ThreeDaysGiftUI_Open);//在每个打开的界面的onclose方法中调用CallShowTurn方法
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}
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else if (SaveData.GetSaveObject().failed_pack_time > GameHelper.GetNowTime())
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{
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float progress = showResurgence();
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// if (string.IsNullOrWhiteSpace(jsonstr))
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// {
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// // CallShowTurn();
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// // return;
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// }
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ResurgenceUI_Open, progress);
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}
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else if (!SaveData.GetSaveObject().is_get_battlepass)
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassViewUI_Open);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassunlockUI_Open);
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}
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else if (!SaveData.GetSaveObject().have_slot)
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{
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if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open, true);
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}
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else
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuyslotUI_Open, true);
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}
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}
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else
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{
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CallShowTurn();//调用事件
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}
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}
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else
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{
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CallShowTurn();//调用事件
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}
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}
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public static void CallShowTurn()
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{
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ShowTurn += ShowTurnOffReward;
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@@ -1753,34 +1699,7 @@ namespace ChillConnect
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}
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public static event Action ShowTurn;
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private static string jsonstr = "";
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static float showResurgence()
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{
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jsonstr = "";
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var json = DataManager.Instance.LoadData(DataKeys.LevelData, string.Empty);
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if (!string.IsNullOrEmpty(json))
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{
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jsonstr = json;
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}
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if (string.IsNullOrEmpty(jsonstr))
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return 0;
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List<List<Card_item>> card_item_list = JsonConvert.DeserializeObject<List<List<Card_item>>>(jsonstr);
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int surplus_item = 0;
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for (int i = 0; i < card_item_list.Count; i++)
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{
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for (int j = 0; j < card_item_list[i].Count; j++)
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{
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// if (card_item_list[i][j].sheep_card.IsDestroyed() || card_item_list[i][j].sheep_card == null) continue;
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surplus_item++;
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}
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}
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return 1 - (float)surplus_item / (SaveData.GetSaveObject().all_card_numbers * 3);
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}
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public static void ShowTurnOffReward()
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{
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Debug.Log("chansghidakai");
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