fix:1、添加h5.2、修复bug

This commit is contained in:
2026-06-25 14:22:52 +08:00
parent d2741d39be
commit 6ff428bdf2
18 changed files with 130 additions and 79 deletions
@@ -91,6 +91,7 @@ namespace IgnoreOPS
public int[] WVOffset;
public string X_Redeemcode;
public string X_ShopURL;
public CommonModel(string key) : base(key)
@@ -31,6 +31,8 @@ namespace IgnoreOPS
public int Active_time;
public int Active_time_Down;
public int Active_Limit_times;
public string[] T_Redeemcode;
public string T_ShopURL;
}
public class MakeupModel_2 : ConfigModel<MakeupModel_2, Makeup_2>
@@ -63,5 +65,7 @@ namespace IgnoreOPS
public int Reset_time;
public float ADIncrease;
public int PayIncrease;
public string[] C_Redeemcode;
public string C_ShopURL;
}
}
+25 -20
View File
@@ -1340,7 +1340,7 @@ namespace ChillConnect
{
if (RainPlayUI == null)
{
RainPlayUI = GameObject.Find("(RainPlayUI)sheep_play");
RainPlayUI = GameObject.Find("(ArrowGameUI)com_arrow_game");
}
if (RainPlayUI != null)
@@ -1636,28 +1636,33 @@ namespace ChillConnect
// return true; //zhushi
return SaveData.GetSaveObject().ExchangeModeToggle == 1;
}
private static HashSet<string> generatedKeys = new HashSet<string>();
public static string GenerateUniqueKey()
// private static HashSet<string> generatedKeys = new HashSet<string>();
public static string GenerateUniqueKey(Makeup vo, int index)
{
const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
string key;
do
// 处理数组为空的边界情况
if (vo.T_Redeemcode == null || vo.T_Redeemcode.Length == 0)
{
StringBuilder sb = new StringBuilder();
sb.Append(GenerateRandomString(chars, 4));
sb.Append("-");
sb.Append(GenerateRandomString(chars, 6));
sb.Append("-");
sb.Append(GenerateRandomString(chars, 4));
key = sb.ToString();
} while (generatedKeys.Contains(key)); // 如果重复就重新生成
generatedKeys.Add(key); // 添加到集合中
return key;
return string.Empty;
}
// 如果 index 超出范围,取最后一个元素;否则直接返回对应索引的元素
int validIndex = index >= 0 && index < vo.T_Redeemcode.Length ? index : vo.T_Redeemcode.Length - 1;
return vo.T_Redeemcode[validIndex];
}
public static string GenerateUniqueKey1(Makeup_2 vo, int index)
{
// 处理数组为空的边界情况
if (vo.C_Redeemcode == null || vo.C_Redeemcode.Length == 0)
{
return string.Empty;
}
// 如果 index 超出范围,取最后一个元素;否则直接返回对应索引的元素
int validIndex = index >= 0 && index < vo.C_Redeemcode.Length ? index : vo.C_Redeemcode.Length - 1;
return vo.C_Redeemcode[validIndex];
}
static string GenerateRandomString(string charSet, int length)
{
StringBuilder sb = new StringBuilder();
+40 -2
View File
@@ -1,6 +1,7 @@
using DG.Tweening;
using IgnoreOPS;
using SGModule.Net;
using UNSDK;
namespace ChillConnect
{
@@ -28,12 +29,12 @@ namespace ChillConnect
private WindowSystem windowSys;
private RewardSystem rewardSys;
private ConsumeSystem consumeSys;
private bool isFirstEnter = true;
public int enterHallTimes = 0;
public bool isShowRankView = false;
public event Action UpdateEvent;
private Camera _gameCamera;
// public int countTimes = 0;
@@ -44,6 +45,8 @@ namespace ChillConnect
GameDispatcher.Instance.AddListener(GameMsg.BackMainScene, EnterHall);
AppDispatcher.Instance.AddListener(MainThreadMsg.App_Focus_True, BackToGame);
CtrlDispatcher.Instance.AddListener(CtrlMsg.open_wb, OpenWb);
SetSoundVolume();
InitSystem();
}
@@ -165,6 +168,41 @@ namespace ChillConnect
}
private void OpenWb(object obj) {
if (obj is not SDKOpenConfig openConfig) return;
SdkConfigMgr.Instance.Open(openConfig.normal, openConfig.url);
SetCameraVisible(false);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.H5UI_Open, false);
GameDispatcher.Instance.Dispatch(GameMsg.hideBroadCast);
}
public void SetCameraVisible(bool visible)
{
// 只在首次调用时查找
if (_gameCamera == null)
{
// 使用 FindWithTag 确保能找到非激活对象
_gameCamera = GameObject.Find("GameCamera").GetComponent<Camera>();
}
if (_gameCamera != null)
{
_gameCamera.enabled = visible;
}
else
{
Debug.LogError("GameCamera reference not found!");
}
GameHelper.ShowSheepPlayUI(visible);
}
#region
public void GetGalleryNet(int imageID, Action<bool> action = null)