fix:1、添加项目。2、基本箭头生成
This commit is contained in:
@@ -0,0 +1,132 @@
|
||||
using System;
|
||||
using DG.Tweening;
|
||||
using FGUI.Game_04;
|
||||
using Spine.Unity;
|
||||
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class OpenGameUI : BaseUI
|
||||
{
|
||||
private OpenGameUICtrl ctrl;
|
||||
private OpenGameModel model;
|
||||
private com_open ui;
|
||||
private Action closeCallback;
|
||||
private bool need_show = true;
|
||||
|
||||
public OpenGameUI(OpenGameUICtrl ctrl) : base(ctrl)
|
||||
{
|
||||
uiName = UIConst.OpenGameUI;
|
||||
this.ctrl = ctrl;
|
||||
}
|
||||
|
||||
protected override void SetUIInfo(UIInfo uiInfo)
|
||||
{
|
||||
uiInfo.packageName = "Game_04";
|
||||
uiInfo.assetName = "com_open";
|
||||
uiInfo.layerType = UILayerType.Popup;
|
||||
uiInfo.isNeedOpenAnim = false;
|
||||
uiInfo.isNeedCloseAnim = false;
|
||||
uiInfo.isNeedUIMask = false;
|
||||
}
|
||||
|
||||
#region 生命周期
|
||||
protected override void OnInit()
|
||||
{
|
||||
// model = ModuleManager.Instance.GetModel(ModelConst.OpenGameModel) as OpenGameModel;
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void OnBind()
|
||||
{
|
||||
ui = baseUI as com_open;
|
||||
}
|
||||
|
||||
protected override void OnOpenBefore(object args)
|
||||
{
|
||||
if (args != null) need_show = (bool)args;
|
||||
string stage = GameHelper.gameType == 0 ? "Lv." + GameHelper.GetLevel() : "";
|
||||
ui.text_level.text = stage;
|
||||
|
||||
InitView();
|
||||
|
||||
DOVirtual.DelayedCall(0.7f, () => { GameDispatcher.Instance.Dispatch(GameMsg.reset_game, args); });
|
||||
|
||||
if (AudioManager.Instance.IsOpenEffect)
|
||||
{
|
||||
AudioManager.Instance.PlayDynamicEffect(AudioConst.game_open);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnOpen(object args)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnDisplay(object args)
|
||||
{
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
protected override void AddListener()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
//初始化页面逻辑
|
||||
private void InitView()
|
||||
{
|
||||
|
||||
|
||||
// var sk = FXManager.Instance.SetFx<SkeletonAnimation>(ui.anim, Fx_Type.fx_open, ref closeCallback);
|
||||
// sk.state.SetAnimation(0, "animation", false);
|
||||
|
||||
|
||||
// DOVirtual.DelayedCall(2.8f, () =>
|
||||
// {
|
||||
// ui.bg.visible = false;
|
||||
// });
|
||||
ui.t0.Play();
|
||||
DOVirtual.DelayedCall(1.5f, () =>
|
||||
{
|
||||
// ui.anim.visible = false;
|
||||
if (need_show&&GameHelper.IsGiftSwitch()) {
|
||||
if (GameHelper.IsShowLevelTips())
|
||||
{
|
||||
// ui.tips_node.visible = false;
|
||||
DOVirtual.DelayedCall(0.2f, ()=>{
|
||||
// ui.tips_node.visible = true;
|
||||
var meteor1 = FXManager.Instance.SetFx<SkeletonAnimation>(ui.tips_node, Fx_Type.fx_tips, ref closeCallback);
|
||||
meteor1.state.SetAnimation(0, "animation", false);
|
||||
meteor1.state.Complete += a =>
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
|
||||
};
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
|
||||
}
|
||||
} else {
|
||||
DOVirtual.DelayedCall(0.4f, () =>
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user