fix:1、添加项目。2、基本箭头生成
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using System;
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using DG.Tweening;
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using FGUI.Lobby_03;
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using IgnoreOPS;
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using Spine.Unity;
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using UnityEngine;
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// using FGUI.G002_main;
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namespace ChillConnect
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{
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public class FirstRewardUI : BaseUI
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{
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private FirstRewardUICtrl ctrl;
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private FirstRewardModel model;
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private com_first_award ui;
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private Action closeCallback;
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private Action open_sign;
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private bool is_get;
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public FirstRewardUI(FirstRewardUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.FirstRewardUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "Lobby_03";
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uiInfo.assetName = "com_first_award";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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model = ModuleManager.Instance.GetModel(ModelConst.FirstRewardModel) as FirstRewardModel;
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}
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protected override void OnClose()
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{
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closeCallback();
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//open_sign();
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}
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protected override void OnBind()
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{
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ui = baseUI as com_first_award;
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}
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protected override void OnOpenBefore(object args)
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{
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if (Screen.safeArea.y != 0)
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{//刘海屏
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ui.end_point.y += 68;
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}
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InitView();
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}
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protected override void OnOpen(object args)
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{
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//open_sign = (System.Action)args;
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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//ui.money.GetChild("text_gold").text = $"{DataMgr.Coin.Value:N0}";
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ui.text_num.text = GameHelper.Get102Str(ConfigSystem.GetConfig<CommonModel>().InitialNum);
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var sk = FXManager.Instance.SetFx<SkeletonAnimation>(ui.spine_parent, Fx_Type.fx_first_reward, ref closeCallback);
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sk.state.SetAnimation(0, "newbie_reward_an01", false);
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sk.state.Complete += a =>
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{
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sk.state.SetAnimation(0, "newbie_reward_an02", true);
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ui.btn_getreward.SetClick(() =>
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{
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ui.btn_getreward.visible = false;
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sk.state.SetAnimation(0, "newbie_reward_an03", false);
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sk.state.Complete += a =>
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{
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ui.state.selectedIndex = com_first_award.State_page;
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};
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});
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};
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ui.btn_get.SetClick(GetReward);
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// ui.btn_close.SetClick(GetReward);
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}
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private void GetReward()
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{
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if (is_get) return;
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is_get = true;
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var start = GameHelper.GetUICenterPosition(ui.img_gold);
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var end = GameHelper.GetUICenterPosition(ui.end_point);
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int awardNum = ConfigSystem.GetConfig<CommonModel>().InitialNum;
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var rewardData = new RewardData();
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var rewardSingleData = new RewardSingleData(102, awardNum, RewardOrigin.AdTask)
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{
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startPosition = start,
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endPosition = new Vector2(end.x - 110, end.y - 110)
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};
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rewardData.AddReward(rewardSingleData);
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rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
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rewardData.AddCompleted(success =>
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{
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if (success)
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{
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GameHelper.AddGoldNumber(50);
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//var startNum = DataMgr.Coin.Value - awardNum;
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// DOVirtual.Float((float)startNum, (float)DataMgr.Coin.Value, 1,
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// value => { ui.money.GetChild("text_gold").text = GameHelper.Get101Str((decimal)value); });
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SaveData.GetSaveObject().IsGetFirstReward = true;
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SaveData.saveDataFunc();
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DOVirtual.DelayedCall(1f, () =>
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.FirstRewardUI_Close);
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GameDispatcher.Instance.Dispatch(GameMsg.Update101);
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});
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}
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});
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GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
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}
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}
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}
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