fix:1、添加项目。2、基本箭头生成

This commit is contained in:
2026-06-12 18:10:00 +08:00
commit 2d5012e37e
6588 changed files with 665673 additions and 0 deletions
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
namespace FGUI.Game_04
{
public class Game_04Binder
{
public static void BindAll()
{
UIObjectFactory.SetPackageItemExtension(com_game_menu.URL, typeof(com_game_menu));
UIObjectFactory.SetPackageItemExtension(btn_continue.URL, typeof(btn_continue));
UIObjectFactory.SetPackageItemExtension(com_rewardbox.URL, typeof(com_rewardbox));
UIObjectFactory.SetPackageItemExtension(btn_look_ad.URL, typeof(btn_look_ad));
UIObjectFactory.SetPackageItemExtension(btn_prop.URL, typeof(btn_prop));
UIObjectFactory.SetPackageItemExtension(com_open.URL, typeof(com_open));
UIObjectFactory.SetPackageItemExtension(com_game.URL, typeof(com_game));
UIObjectFactory.SetPackageItemExtension(btn_add.URL, typeof(btn_add));
UIObjectFactory.SetPackageItemExtension(btn_exit.URL, typeof(btn_exit));
}
}
}
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
using FairyGUI.Utils;
namespace FGUI.Game_04
{
public partial class btn_add : GButton
{
public Controller type;
public GImage bg;
public GTextField text_offtime;
public Transition t0;
public const string URL = "ui://g3iqdlgcopwgz";
public static btn_add CreateInstance()
{
return (btn_add)UIPackage.CreateObject("Game_04", "btn_add");
}
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
type = GetControllerAt(0);
bg = (GImage)GetChildAt(0);
text_offtime = (GTextField)GetChildAt(2);
t0 = GetTransitionAt(0);
}
}
}
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
using FairyGUI.Utils;
namespace FGUI.Game_04
{
public partial class btn_continue : GButton
{
public GTextField text_set;
public const string URL = "ui://g3iqdlgca7mc44";
public static btn_continue CreateInstance()
{
return (btn_continue)UIPackage.CreateObject("Game_04", "btn_continue");
}
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
text_set = (GTextField)GetChildAt(1);
}
}
}
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
using FairyGUI.Utils;
namespace FGUI.Game_04
{
public partial class btn_exit : GButton
{
public GTextField text_set;
public const string URL = "ui://g3iqdlgctxo33b";
public static btn_exit CreateInstance()
{
return (btn_exit)UIPackage.CreateObject("Game_04", "btn_exit");
}
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
text_set = (GTextField)GetChildAt(1);
}
}
}
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
using FairyGUI.Utils;
namespace FGUI.Game_04
{
public partial class btn_look_ad : GButton
{
public Controller cool_down;
public GTextField cool_down_time;
public Transition t0;
public const string URL = "ui://g3iqdlgcd8su1k";
public static btn_look_ad CreateInstance()
{
return (btn_look_ad)UIPackage.CreateObject("Game_04", "btn_look_ad");
}
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
cool_down = GetControllerAt(0);
cool_down_time = (GTextField)GetChildAt(1);
t0 = GetTransitionAt(0);
}
}
}
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
using FairyGUI.Utils;
namespace FGUI.Game_04
{
public partial class btn_prop : GButton
{
public Controller prop;
public GImage bg;
public GTextField number_text;
public GImage img_add;
public GGraph ani_parent;
public const string URL = "ui://g3iqdlgcopwg10";
public static btn_prop CreateInstance()
{
return (btn_prop)UIPackage.CreateObject("Game_04", "btn_prop");
}
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
prop = GetControllerAt(0);
bg = (GImage)GetChildAt(3);
number_text = (GTextField)GetChildAt(4);
img_add = (GImage)GetChildAt(5);
ani_parent = (GGraph)GetChildAt(6);
}
}
}
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
using FairyGUI.Utils;
namespace FGUI.Game_04
{
public partial class com_game : GComponent
{
public GComponent slot;
public GGraph out_parent;
public btn_add btn_add;
public btn_prop btn_back;
public btn_prop btn_remove;
public btn_prop btn_refresh;
public GButton btn_look_ad;
public GButton btn_saveingpot;
public GButton btn_close;
public GTextField text_level;
public GComponent btn_money;
public GButton btn_rank;
public GButton btn_task_pass;
public GButton btn_noads;
public GButton btn_gold;
public GButton btn_three_day;
public GButton btn_failpack;
public GButton btn_petty;
public GButton btn_statement;
public GButton btn_wv;
public const string URL = "ui://g3iqdlgcopwgw";
public static com_game CreateInstance()
{
return (com_game)UIPackage.CreateObject("Game_04", "com_game");
}
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
slot = (GComponent)GetChildAt(0);
out_parent = (GGraph)GetChildAt(1);
btn_add = (btn_add)GetChildAt(2);
btn_back = (btn_prop)GetChildAt(3);
btn_remove = (btn_prop)GetChildAt(4);
btn_refresh = (btn_prop)GetChildAt(5);
btn_look_ad = (GButton)GetChildAt(6);
btn_saveingpot = (GButton)GetChildAt(7);
btn_close = (GButton)GetChildAt(9);
text_level = (GTextField)GetChildAt(10);
btn_money = (GComponent)GetChildAt(11);
btn_rank = (GButton)GetChildAt(12);
btn_task_pass = (GButton)GetChildAt(13);
btn_noads = (GButton)GetChildAt(14);
btn_gold = (GButton)GetChildAt(15);
btn_three_day = (GButton)GetChildAt(16);
btn_failpack = (GButton)GetChildAt(17);
btn_petty = (GButton)GetChildAt(19);
btn_statement = (GButton)GetChildAt(20);
btn_wv = (GButton)GetChildAt(21);
}
}
}
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
using FairyGUI.Utils;
namespace FGUI.Game_04
{
public partial class com_game_menu : GComponent
{
public GTextField title;
public GButton btn_close;
public btn_exit btn_exit;
public btn_continue btn_resume;
public const string URL = "ui://g3iqdlgc9wz116";
public static com_game_menu CreateInstance()
{
return (com_game_menu)UIPackage.CreateObject("Game_04", "com_game_menu");
}
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
title = (GTextField)GetChildAt(2);
btn_close = (GButton)GetChildAt(3);
btn_exit = (btn_exit)GetChildAt(4);
btn_resume = (btn_continue)GetChildAt(6);
}
}
}
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
using FairyGUI.Utils;
namespace FGUI.Game_04
{
public partial class com_open : GComponent
{
public GTextField text_level;
public GGraph tips_node;
public Transition t0;
public const string URL = "ui://g3iqdlgcopwg13";
public static com_open CreateInstance()
{
return (com_open)UIPackage.CreateObject("Game_04", "com_open");
}
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
text_level = (GTextField)GetChildAt(3);
tips_node = (GGraph)GetChildAt(4);
t0 = GetTransitionAt(0);
}
}
}
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
using FairyGUI.Utils;
namespace FGUI.Game_04
{
public partial class com_rewardbox : GComponent
{
public Controller switchgift;
public GButton btn_lookad;
public GButton btn_close;
public GButton btn_close_2;
public GTextField title;
public GComponent wheel;
public GTextField gold_text;
public const string URL = "ui://g3iqdlgccgqg1q";
public static com_rewardbox CreateInstance()
{
return (com_rewardbox)UIPackage.CreateObject("Game_04", "com_rewardbox");
}
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
switchgift = GetControllerAt(0);
btn_lookad = (GButton)GetChildAt(4);
btn_close = (GButton)GetChildAt(5);
btn_close_2 = (GButton)GetChildAt(6);
title = (GTextField)GetChildAt(7);
wheel = (GComponent)GetChildAt(8);
gold_text = (GTextField)GetChildAt(9);
}
}
}
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