fix:1、多语言添加

This commit is contained in:
2026-07-07 17:04:11 +08:00
parent 09c02d51f7
commit 03b3ad4364
76 changed files with 41664 additions and 43127 deletions
@@ -28,8 +28,6 @@ namespace ChillConnect
public const string SaveingPotCtrl = "SaveingPotCtrl";
public const string ResurgenceCtrl = "ResurgenceCtrl";
public const string FirstRewardCtrl = "FirstRewardCtrl";
public const string PassViewCtrl = "PassViewCtrl";
public const string PassunlockCtrl = "PassunlockCtrl";
public const string BroadcastCtrl = "BroadcastCtrl";
public const string RecordViewCtrl = "RecordViewCtrl";
public const string AdcomingCtrl = "AdcomingCtrl";
@@ -27,8 +27,6 @@ namespace ChillConnect
public const string SaveingPotModel = "SaveingPotModel";
public const string ResurgenceModel = "ResurgenceModel";
public const string FirstRewardModel = "FirstRewardModel";
public const string PassViewModel = "PassViewModel";
public const string PassunlockModel = "PassunlockModel";
public const string BroadcastModel = "BroadcastModel";
public const string RecordViewModel = "RecordViewModel";
public const string AdcomingModel = "AdcomingModel";
@@ -22,7 +22,6 @@ namespace ChillConnect
moduleManager.AddModel(ModelConst.RewardboxModel, new RewardboxModel());
moduleManager.AddModel(ModelConst.PayloadingModel, new PayloadingModel());
moduleManager.AddModel(ModelConst.FXWndModel, new FXWndModel());
moduleManager.AddModel(ModelConst.BuygoldModel, new BuygoldModel());
moduleManager.AddModel(ModelConst.GameMenuModel, new GameMenuModel());
moduleManager.AddModel(ModelConst.PersonViewModel, new PersonViewModel());
moduleManager.AddModel(ModelConst.TipsViewModel, new TipsViewModel());
@@ -30,14 +29,10 @@ namespace ChillConnect
moduleManager.AddModel(ModelConst.SignInViewModel, new SignInViewModel());
moduleManager.AddModel(ModelConst.MakeupConfirmModel, new MakeupConfirmModel());
moduleManager.AddModel(ModelConst.SaveingPotModel, new SaveingPotModel());
moduleManager.AddModel(ModelConst.ResurgenceModel, new ResurgenceModel());
moduleManager.AddModel(ModelConst.FirstRewardModel, new FirstRewardModel());
moduleManager.AddModel(ModelConst.PassViewModel, new PassViewModel());
moduleManager.AddModel(ModelConst.PassunlockModel, new PassunlockModel());
moduleManager.AddModel(ModelConst.BroadcastModel, new BroadcastModel());
moduleManager.AddModel(ModelConst.RecordViewModel, new RecordViewModel());
moduleManager.AddModel(ModelConst.AdcomingModel, new AdcomingModel());
moduleManager.AddModel(ModelConst.AddViewoffModel, new AddViewoffModel());
moduleManager.AddModel(ModelConst.GoldRewardModel, new GoldRewardModel());
moduleManager.AddModel(ModelConst.NewTaskModel, new NewTaskModel());
moduleManager.AddModel(ModelConst.GetTaskRewardModel, new GetTaskRewardModel());
@@ -69,7 +64,6 @@ namespace ChillConnect
moduleManager.AddUICtrl(UICtrlConst.RewardboxUICtrl, new RewardboxUICtrl());
moduleManager.AddUICtrl(UICtrlConst.PayloadingUICtrl, new PayloadingUICtrl());
moduleManager.AddUICtrl(UICtrlConst.FXWndUICtrl, new FXWndUICtrl());
moduleManager.AddUICtrl(UICtrlConst.BuygoldUICtrl, new BuygoldUICtrl());
moduleManager.AddUICtrl(UICtrlConst.GameMenuUICtrl, new GameMenuUICtrl());
moduleManager.AddUICtrl(UICtrlConst.PersonViewUICtrl, new PersonViewUICtrl());
moduleManager.AddUICtrl(UICtrlConst.TipsViewUICtrl, new TipsViewUICtrl());
@@ -77,14 +71,10 @@ namespace ChillConnect
moduleManager.AddUICtrl(UICtrlConst.SignInViewUICtrl, new SignInViewUICtrl());
moduleManager.AddUICtrl(UICtrlConst.MakeupConfirmUICtrl, new MakeupConfirmUICtrl());
moduleManager.AddUICtrl(UICtrlConst.SaveingPotUICtrl, new SaveingPotUICtrl());
moduleManager.AddUICtrl(UICtrlConst.ResurgenceUICtrl, new ResurgenceUICtrl());
moduleManager.AddUICtrl(UICtrlConst.FirstRewardUICtrl, new FirstRewardUICtrl());
moduleManager.AddUICtrl(UICtrlConst.PassViewUICtrl, new PassViewUICtrl());
moduleManager.AddUICtrl(UICtrlConst.PassunlockUICtrl, new PassunlockUICtrl());
moduleManager.AddUICtrl(UICtrlConst.BroadcastUICtrl, new BroadcastUICtrl());
moduleManager.AddUICtrl(UICtrlConst.RecordViewUICtrl, new RecordViewUICtrl());
moduleManager.AddUICtrl(UICtrlConst.AdcomingUICtrl, new AdcomingUICtrl());
moduleManager.AddUICtrl(UICtrlConst.AddViewoffUICtrl, new AddViewoffUICtrl());
moduleManager.AddUICtrl(UICtrlConst.GoldRewardUICtrl, new GoldRewardUICtrl());
moduleManager.AddUICtrl(UICtrlConst.NewTaskUICtrl, new NewTaskUICtrl());
moduleManager.AddUICtrl(UICtrlConst.GetTaskRewardUICtrl, new GetTaskRewardUICtrl());
@@ -119,7 +109,6 @@ namespace ChillConnect
moduleManager.AddCtrl(CtrlConst.RewardboxCtrl, new RewardboxCtrl());
moduleManager.AddCtrl(CtrlConst.PayloadingCtrl, new PayloadingCtrl());
moduleManager.AddCtrl(CtrlConst.FXWndCtrl, new FXWndCtrl());
moduleManager.AddCtrl(CtrlConst.BuygoldCtrl, new BuygoldCtrl());
moduleManager.AddCtrl(CtrlConst.GameMenuCtrl, new GameMenuCtrl());
moduleManager.AddCtrl(CtrlConst.PersonViewCtrl, new PersonViewCtrl());
moduleManager.AddCtrl(CtrlConst.TipsViewCtrl, new TipsViewCtrl());
@@ -127,14 +116,10 @@ namespace ChillConnect
moduleManager.AddCtrl(CtrlConst.SignInViewCtrl, new SignInViewCtrl());
moduleManager.AddCtrl(CtrlConst.MakeupConfirmCtrl, new MakeupConfirmCtrl());
moduleManager.AddCtrl(CtrlConst.SaveingPotCtrl, new SaveingPotCtrl());
moduleManager.AddCtrl(CtrlConst.ResurgenceCtrl, new ResurgenceCtrl());
moduleManager.AddCtrl(CtrlConst.FirstRewardCtrl, new FirstRewardCtrl());
moduleManager.AddCtrl(CtrlConst.PassViewCtrl, new PassViewCtrl());
moduleManager.AddCtrl(CtrlConst.PassunlockCtrl, new PassunlockCtrl());
moduleManager.AddCtrl(CtrlConst.BroadcastCtrl, new BroadcastCtrl());
moduleManager.AddCtrl(CtrlConst.RecordViewCtrl, new RecordViewCtrl());
moduleManager.AddCtrl(CtrlConst.AdcomingCtrl, new AdcomingCtrl());
moduleManager.AddCtrl(CtrlConst.AddViewoffCtrl, new AddViewoffCtrl());
moduleManager.AddCtrl(CtrlConst.GoldRewardCtrl, new GoldRewardCtrl());
moduleManager.AddCtrl(CtrlConst.NewTaskCtrl, new NewTaskCtrl());
moduleManager.AddCtrl(CtrlConst.GetTaskRewardCtrl, new GetTaskRewardCtrl());
@@ -167,7 +152,6 @@ namespace ChillConnect
moduleManager.AddUIType(UIConst.OpenGameUI, typeof(OpenGameUI));
moduleManager.AddUIType(UIConst.RewardboxUI, typeof(RewardboxUI));
moduleManager.AddUIType(UIConst.PayloadingUI, typeof(PayloadingUI));
moduleManager.AddUIType(UIConst.BuygoldUI, typeof(BuygoldUI));
moduleManager.AddUIType(UIConst.GameMenuUI, typeof(GameMenuUI));
moduleManager.AddUIType(UIConst.PersonViewUI, typeof(PersonViewUI));
moduleManager.AddUIType(UIConst.TipsViewUI, typeof(TipsViewUI));
@@ -175,14 +159,10 @@ namespace ChillConnect
moduleManager.AddUIType(UIConst.SignInViewUI, typeof(SignInViewUI));
moduleManager.AddUIType(UIConst.MakeupConfirmUI, typeof(MakeupConfirmUI));
moduleManager.AddUIType(UIConst.SaveingPotUI, typeof(SaveingPotUI));
moduleManager.AddUIType(UIConst.ResurgenceUI, typeof(ResurgenceUI));
moduleManager.AddUIType(UIConst.FirstRewardUI, typeof(FirstRewardUI));
moduleManager.AddUIType(UIConst.PassViewUI, typeof(PassViewUI));
moduleManager.AddUIType(UIConst.PassunlockUI, typeof(PassunlockUI));
moduleManager.AddUIType(UIConst.BroadcastUI, typeof(BroadcastUI));
moduleManager.AddUIType(UIConst.RecordViewUI, typeof(RecordViewUI));
moduleManager.AddUIType(UIConst.AdcomingUI, typeof(AdcomingUI));
moduleManager.AddUIType(UIConst.AddViewoffUI, typeof(AddViewoffUI));
moduleManager.AddUIType(UIConst.GoldRewardUI, typeof(GoldRewardUI));
moduleManager.AddUIType(UIConst.NewTaskUI, typeof(NewTaskUI));
moduleManager.AddUIType(UIConst.GetTaskRewardUI, typeof(GetTaskRewardUI));
-2
View File
@@ -18,8 +18,6 @@ namespace ChillConnect
public const string OpenGameUI = "OpenGameUI";
public const string RewardboxUI = "RewardboxUI";
public const string PayloadingUI = "PayloadingUI";
public const string PassViewUI = "PassViewUI";
public const string PassunlockUI = "PassunlockUI";
public const string BuygoldUI = "BuygoldUI";
public const string GameMenuUI = "GameMenuUI";
public const string PersonViewUI = "PersonViewUI";
@@ -28,8 +28,6 @@ namespace ChillConnect
public const string SaveingPotUICtrl = "SaveingPotUICtrl";
public const string ResurgenceUICtrl = "ResurgenceUICtrl";
public const string FirstRewardUICtrl = "FirstRewardUICtrl";
public const string PassViewUICtrl = "PassViewUICtrl";
public const string PassunlockUICtrl = "PassunlockUICtrl";
public const string BroadcastUICtrl = "BroadcastUICtrl";
public const string RecordViewUICtrl = "RecordViewUICtrl";
public const string AdcomingUICtrl = "AdcomingUICtrl";